Add ways to control, improve, or modify the outcomes of some runes.
Suggestions to illustrate the point:
- Glyph to cause outcomes of runes to be lucky (e.g., lucky number of shards, lucky affix rolls)
- Glyph to exclude affix groups for runes that roll affixes
- Glyph to consume additional forging potential to cause an empowered outcome (e.g., rune of discovery rolls T2-5 proportional to forging potential consumed)