“The exact experimental affix it becomes and its tier are determined by the properties of the item.
Which properties determine the affix and what is required for higher tiers can be discerned through experimenting and carefully studying the numbers of the items you experiment on.”
I’m too lazy to write down all the item properties and crafting results to crack the secret algorithm. There are too just many things that can be in the formula. I’ve already ruined a few potentially good bases, so I decided to instead hoard them and wait until someone else discovers the mystery.
The irony of mentioning that the CoC forbids datamining in a posts that starts off with a link to a site that exists because of datamined stuff…
Don’t you think that’s a bit sad though? Back in the day gamers loved puzzles & experimenting. Now we either can’t be arsed or just rip open the data files and try to find it that way.
I think part of the problem is that so much stuff in LE doesn’t work as intended when it comes to things we can experiment with, that i don’t know anyone who would trust what the game is telling them at this point. Theres a reason half the posts in the ask the devs channel were just ‘is this meant to work like this’
A puzzle thing would be fun to explore, but it requires a precedent that lets the players trust what’s happening is intended.
To be fair, most of the time the reason I am uncertain about what LE tells me about how it works is because of POE and Diablo games being absolute shitboxes about explaining themselves, and given how much crossover there tends to be in the communities I think there are a lot of people who’d say the same.
I’ve just tried to write down all the item properties, that can possibly affect the result of using glyph of insight, every possible number or other variable I found, except required level. Took a simple pair of gloves with just 2 prefixes.
I got 32 inputs, and 3 outputs.
With suffixes it will be 42 inputs, but maybe sealed property affects too, then it’s 47.
Time to repeat the linear regression course from university. I don’t know how to incorporate text variables into the model yet. Correlation may not be linear, and I’m not too good at neural networks, but I study fast.
One thought went to my head, what if it is number of specific letters that is important, like W for ward.
I don’t play so often and expect to collect a sample of 100 items in a year maybe.
Imagine it is a sum of products of numbers of letters and you have to count them every time you need to craft lol.
Great addition, much fun. Reminds me of the great times, when POE players couldn’t play skeletal mage build because of devs’ whim. Then one guy discovered the secret and sold the jewel for lots of game currency.
If I discover the secret I won’t share it. I will only tell people (who liked my posts on the forums) how to achieve a better crafting outcome for a specific item. I will become a prophet or maybe even a god, praised by many, muhaah. I will have my account name inscribed on the rune prison. Someone please discover the tech fast until I became one of the mad mages. Now I understand, why they got mad, doing all those experiments, and probably not succeeding. Death is a better fate, don’t pass by them, have a mercy and let their mind rest in peace.
Back in the day we don’t have stuff that was crazy complex or stuff that was more likely then to be struk by lightning. At a certain point it’s simply to much. On the other hand people don’t give a shit and simply rip the files open because they can .