Glyph of Insight experiments

Glyph of Insight descriptions says:

“The exact experimental affix it becomes and its tier are determined by the properties of the item.
Which properties determine the affix and what is required for higher tiers can be discerned through experimenting and carefully studying the numbers of the items you experiment on.”

I’m too lazy to write down all the item properties and crafting results to crack the secret algorithm. There are too just many things that can be in the formula. I’ve already ruined a few potentially good bases, so I decided to instead hoard them and wait until someone else discovers the mystery.

By the way, Code of conduct forbids data mining.

Also I’ve hidden a bitcoin inside this post, you can discern it through studying the number of words and letters!

Good luck!

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This is actually why I don’t care for mechanics like this. If you’re creating a knowledge deficit this deep the solution to which can only be crowdsourced or studied illegally, I think you’re not really creating meaningful interactions the player can enjoy. That’s more of a crypto puzzle. Which, by the way, I see what you did there. Pretty clever to make a post about an absurd puzzle itself be another absurd puzzle.

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The irony of mentioning that the CoC forbids datamining in a posts that starts off with a link to a site that exists because of datamined stuff…

Don’t you think that’s a bit sad though? Back in the day gamers loved puzzles & experimenting. Now we either can’t be arsed or just rip open the data files and try to find it that way.


I mean yeah, but this is not one of those types of puzzles. If when solved this revealed some kind of plot point in the game like a murder mystery then sure, that would be valid audience engagement. But what this actually is in the end, is a mechanic that even if you understood how it worked, you would probably arrive at the conclusion very early on that it was unreliable and end up never using it.

Typically what characterizes a game is some combination of exploration, predictive thinking and pattern recognition, and then rewarding good decision making based on that. If the pattern is so complex you need a super computer and a whole data science department at a university to figure it out, and then at the end of the day it still isn’t found to be useful, I’m not sure that’s much of a game for an individual player who is sitting at their desk trying to decide how to craft their item. That’s what I’m getting at.