Herein is a tale of 3 weapons supporting the spell Glacier (fun spell, BTW) which is modified by cold, spell and intelligence
weapon 1: ornate sceptre, +29 adaptive spell damage, 38% increased elemental damage, +10 lightning damage, 1% lightning damage leeched as health
(the lightning damage shouldn’t boost glacier)
tooltip DPS : 8762
weapon 2: ornate sceptre, +26 adaptive spell damage, 54% increased elemental damage, 14% increased spell damage
DPS : 7757
weapon 3 : golem eye wand, +12 adaptive spell damage, 66% increased spell damage, 53% increased elemental damage,
DPS : 6570
weapon 1 : flat +29 damage, +10 lightning damage, and 38% increased damage
weapon 2: flat +26 damage, 68% increased damage
weapon 3: flat +12 damage, 119% increased damage(!)
WOW, is that ever confusing.
so clearly flat damage has the major effect on DPS or weapon 3 would have the highest DPS.
What’s up with weapons 1 & 2 ? weapon 2 has almost double the % increased damage, only 3 less flat and yet is 1000 DPS less.
There’s always the potential problem that the DPS calc is broken.
I was hoping someone could give me some insight as to how this works.