Hi, one idea comes to mind. To simplify I am not going to distinguish between elemental and spell damage. If you have 200 increased damage on gear/passives e.g., then you would have overall 238 and 268 increased damage for weapon 1 and 2. So the difference between weapon 1 and 2 is not roughly twice the amount anymore, but only 12%. So in the end the flat damage might be more valuable, because you apply all the damage modifiers from skills etc on top
yeah, that’s a good point, i’ll need to dive into the details tabs (again).
i did that already, which is one of the reasons i posted, because i couldn’t figure out why the disparity.
unfortunately the planner doesn’t seem to have detailed DPS calcs so i’m not sure how it’s going to help me, other than to give everyone an easy to link to my character.
The Ornate Scepter does not have % increased lightning damage, but flat added lightning spell damage as an explicit affix.
This also applies to glacier, as lightning damage.
EDIT: my initial thought was, that you may have some flat added lightning damage from some unique or set item, and then the %increased lightning damage would increase that.
But you in fact gave us wrong information in your OP
doh! i didn’t notice that. that’s a big deal, it’s 33% of the base flat damage so probably the reason for the difference.
I just didn’t notice the +10 lightning, even though i was hunting for the reason why. generally i have to be careful, for whatever reason, i very easily miss the fact that something is flat vs %. this is a common mistake for me, i guess my brain has a problem with ‘%’.
And that flat added lightning damage gets increased by almost every other %increases, except for example the %inc. cold dmg from your belt and ring.
But yeah flat damage, even if it’s not of your main dmg type, is still very valuable if you scale more generic damage increases, like elemental or spell damage.
In this case yes. All flat damage is added to spells regardless of the main damage type of the spell and gets boosted by everything, except specific element type damage increasers. Flat damage is almost always the best stat but it has an even bigger impact on Glacier because the largest explosion has a 450% spell damage effectiveness, so that 10 extra damage is actually 45.
Basically, the only thing that can be better than flat damage is crit chance/crit multi because that’s effectively a separate multiplier. That’s why it’s better to use a staff if you’re building for non-crit spell damage (like necrotic dot) because staves have way more flat spell damage, and a wand/scepter + unread scroll if you’re going for crit (which you should with any spells that can crit) because undead scroll has a +2-6% base crit chance (which is added to the base 5% before applying crit chance multipliers)