Give us something to do with all the trash uniques

In another game, which I shall not name, there is a very simple vendor recipe, where you trade 5 random uniques for 1 new random one.

Since the game insists on giving us lots and lots of useless loot and trash uniques, please, maybe give us a way to achieve something similar?

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You can name PoE at wil, no worries.

Also, that was the old prophecy recipe. You placed 5 of any unique and got a random one. That no longer exists.
What you have now is vendoring 3 of the same unique to get a new one of that same unique. Good for rerolls.

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It would be cool to have a way to use the forge to give legendary potentials to uniques with no potential by sacrificing x uniques of the same name/type. Limit it to like 1 or 2 potential only, based on giving forging potential to uniques with a chance to get the potential. There are times where you have a good roll on the unique on the range, but no forging potential so it becomes useless at the end game.

This is the nemesis egg.

Nemesis egg is exactly that, you throw in non LP uniques that otherwise would be trash, giving them either LP, or stats.

I think the nemesis egg was their solution to “give us something to do with the bunk uniques” but I dont think they intend to add a MASS solution to picking up every single unique.

if your build uses for example, Reach of the grave wand. You can and should pick up all of them. Blow up LP ones in the sanctum, and throw all the non LP ones into the egg to try that way.

You probably shouldnt be picking up reach of the grave if you are not a build using it. you will end up with 50 of them and nothing to do with them.

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The reason why items are so cheap and not worth selling to a vendor is because EHG don’t want players to go back and forth between fights and vendor each 2 minutes. They want to reduce the amount (or the frequency) of micromanaging and doing “chores”. Of course, with the amount of items dropping, that would be just insane and boring if that was lucrative; killing 2-3 packs of mobs and going back to town to sell stuff “because it’s efficient”. For many players, efficient means mandatory.

I think the same logic applies to recycling items (uniques or not). I feel like hoarding junk and slowing down the gameplay (or adding frictions in the ‘in-between moments’) will never be part of the design philosophy of EHG.

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that’s great! I have not made it there yet but looking to it later in the next week or so.

I am all for a scrapyard for useless uniques. Ideally I would want to be able to take multiple copies of same unique and smash em together for a good upgrade.

May make all those useless lvl 15 uniques good again. For un empowered monos

Or leveling, like they’re intended for. Or perhaps the devs could add a way to add stats to a unique from a different item.

how does this work?

You vendor 3 of the same unique, you get a new one (the same unique) with randomised rolls.

Personally I am happy with the way it is. as I don’t want a reason to pick up all the uniques other than the ones I want to keep or the ones I want to put into the egg in nemesis etc. but that’s just my opinion of course.

It doesnt work?
Sold 4 of these - nothing.

It was a note for how it works in PoE, not LE :rofl:

But… would be a good thing to have in LE actually, 3 LP 1 uniques into a new re-rolled LP1 would be good to implement given the sheer amount of lower-end gear we get at times and the sheer lack of the ‘next stage’ beyond. Would stretch the specific stages out a bit more.

We were talking about PoE.

I wouldn’t mind a method for thrashing uniques for Runes of Creation.

Random idea: Make it unlock after beating Aberoth, unlocking a special forge or forge addition that can be accessed via the Shattered Road. There you can smelt them and the rarer the Uniques you put in, the higher the chance for a Rune of Creation. If it isn’t a hit you get other rare shards/runes/glyphs.

Or some other new Rune. Like a Super Asendency Rune that works like the regular one but guarantees at least 1lp.

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This won’t happen. And I don’t see why you would want it, given that you were complaining that 1LP uniques are now more worthless than 0LP ones.
What would happen is that you get a new unique, which can roll 1LP (or even 4LP). Basically, you sacrifice 3 uniques to get a new drop. That’s all.

Personally I wouldn’t mind having this recipe in LE, or the 5 random uniques to get a new random unique. All seem fairly balanced, since you just basically get a new drop.

Umh… I hope you can see how ‘Nemesis mechanic needs adjustment’ for better progression ratio and ‘same level of gear reduced in quantity to provide possible quality’ are two different topics.

You’re comparing apples and oranges, they are not related.

Hence why I’m saying ‘yeah, would be good in the current state’ and even with the Nemesis change as it’s simply a venue which is separate from it.