Easy way to provide more variation for those of us sick of monos. Just give regular campaign maps the option to be replayed at higher difficulty and give rewards for finishing them. Say allow players to choose difficulty level, have way points to clear 80-90% of the map and a treasure chest at the end… Done, quick and easy way to reuse some content.
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Also a nice idea for CoF campaign prophecies.
I’d agree with anything that would make the campaign zones better for leveling.
I suggested to be able to choose what level they are, but adding modifiers would be good too.
Then I can level in the Ruined Era exclusively <3
You know that the monolith echoes are just sections of the campaign maps already right?
And you are saying it’s the same thing?
I’m saying that your request for the campaign maps to have difficulty and rewards is … well already exactly what monoliths are lol. Echoes in the monolith are just isolated pieces of campaign maps with a tiny bit of procgen added for weather / time / season.
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