Bingo, You can make melee work however there is a very long list of downsides. Hence this thread.
- For one the bosses do additional mechanics for melee WHY!!!
- There are so many ground effects and range issues with melee that put them in far greater danger they have to mitigate and deal with. Most of the time they have to tank them because avoiding isn’t an option.
- Class and game design is terrible for melee, many QoL changes are needed in both Class design and mechanics of creatures and Bosses.
- Melee is also woefully behind in damage compared to ranged/spell and melee has the least uptime for their damage due to anti-melee boss mechanics. (ie boss hops)
- Now with the damage issue melee has keep in mind Sentinel has Volatile Reversal literally the strongest damage increase ability in the game but somehow Sentinel is still bad. This highlights how bad the Sentinel design is. They are completely propped up by 1 button and it’s barely keeping them propped up.
I could keep going but hopefully everyone gets the gist. If you are playing melee in LE then you are in for some massive headaches. I’m not sure why EHG hates melee but the design says they do.