Ghostflame, Arteries of Malice, and HP Drain

Hello,

Of the many things I like from other ARPGs, health drain/sustain builds seems to be lacking from this game. In particular, I feel like Acolyte does not have a cool/fun Blood themed build, when it could have an amazing option with a simple change.

Currently, the Arteries of Malice node in Ghostflame changes the Necrotic damage to Physical and adds a HP drain. However, it does not remove the mana costs, making the use of Ghostflame still incredibly rare and not very good.

My suggestion is to up that HP drain cost, but remove all mana costs from the spell with that node, allowing the players to choose a full scaling HP drain setup with this ability, taking advantage of the baseline Acolyte synergies with Rip Blood, Marrow Shards, Bone Curse, Soul Feast, etc.

I yearn for a no mana/HP drain build for my Acolyte that allows me to think about a build from a whole new perspective, and use abilities that otherwise see little play.

Thanks for making such an awesome game!

Curious. If EHG removed the mana cost, do you think you can maintain Ghostflame all throughout an area if you had the regen + that one node where you can move while channeling? If we can do that in the future, I’ll definitely make a Ghostflame build!

It’s a % of current hp so it can never kill you. That kind of effect can get your hp down to a fraction of 1 hp such that the game rounds it down to 0.

Iiiiiiinteresting :eyes: