Hello devs!
This might be one of the most interesting/broken interactions I have seen in LE, so get ready!
It involves the “necrotic ghost flies” enemy type. As you know, this bad boys have a target-lock kind off attack that will “aimbot” the player if they are in their range, dealing necrotic damage after a short delay. To compensate for this, the range of this enemies is pretty short and you should be safe as long as you position correctly.
Now this is the interesting part!
The new rogue skill “decoy” will aggro all enemies, including the mentioned ghost flies. They will get in range and perform their attack on the decoy as every other enemy. Everything ok until here.
The problem comes when these enemies target and shoot at the decoy and the decoy expires before their necrotic explosion takes place. The aimbot attack will get trasfered to the player, no matter where they are in the map. It will jump from the decoy to the player, as it looks like the attack attaches to the next possible target once the decoy dissapears. This is obviously pretty bad and buggy and, I assume, not intended.
Here is a clip showcasing the mentioned interaction:
Clip
The mentioned bug happens two times (each time I cast decoy) the second one causes my death at wave 310.
Hope this helps.