Maybe you should quit playing after a few hours straight then?
No offence, but it seems like you’ve reached a point where you’re basically done with the game, and it’s nearly impossible to get any upgrades, unless you put in countless hours of mindless farming?
I don’t want to say it, but I’ll chuck that Holy Hand Grenade of Antioch in among the pidgeons…
A loot filter would fix that.
I’m okay with the gambler, but I totally get where the OP is coming from. What would reduce some irritation from me regarding gambling is having some type of filter built in so we do not spend exorbitant amounts of gold just to get the right starting base items.
I think it needs more than a filter to “get the right starting base items” from drops as opposed to gambler. Need to change the item level drops to be more aligned with character level.
Yeah, that would help, but if you were able to hide any base with a level more than X levels below your character level, you wouldn’t see any crap that you wouldn’t want to craft on (ignoring any you ignore because you don’t want one/two handed weapons/etc).
If that were implemented today together with it needed 2 or more of certain affixes i would see nothing drop
I think gambler right now is fine but once multiplayer comes i think it has to be removed from the game at least on the multiplayer client. In multiplayer a true chase item such as orians would be everywhere.
Currently I am torn on the gambler topic. It’s a very mighty mechanic. For example when I decide to start a new build and know roughly what stats I want to focus on, I gamble all item slots the moment I get access to the gambler. I craft on these items and very often there are some I keep till the end of the campaign because I don’t find anything that can compete.
This is nice, but also it is a sign that loot drops aren’t that good. Maybe the holy lootfilter will improve the situation so I don’t miss the good items (what propably happens very often). It would make the impression of loot quality more accurate.
Right now it’s just less tedious to stand at the gambler for one hour that reading through all the loot drops.
One suggestion here was to decrease loot quantity while increasing the quality. This could be a good idea imho. The first step in my eyes would be to match the base item quality with the player level. This was already suggested many times. I would be very happy, if EHG makes this step.
Saying this, there still needs to be a gold sink. Besides stash tabs the gambler is the only sink.
People feel like it is mandatory to gamble for items rather than chasing them by killing mobs. I think when there are some more ways to target farm items in certain endgame activities, the gambler will become more of an additional source than the “best” or “easiest”.
And this is where I see him. In the end it should be easier to loot high quality items than gambling them. The gambler should be an additional source, not the best or mandatory system. But I don’t want to get rid of him.
I didn’t know it was mandatory, thx you learn me something…all my stuff is from killing mob though
Getting rid of the Gambler right now would be a mistake. Farming is far too time consuming for that to be a good thing.
As the game comes to 1.0 though, and more items are added and what not, I believe a solution would be categorizing areas/drops by tiers as well. A tier 1 area could cover item drops from level 1 - 20, tier 2 would be 21 - 40 […], with each and everyone of them always having a small of chance of droping an item from the next (or previous) tier at all times, and with items higher in the tier (say, a level 39 item from tier 2) being harder to get than a level 30 in the same tier. Same could be done with affixes, but encompassing more tiers at once per tier of area/drop. (Since we have T16 for rolls, and would only technically have 5 tiers for zones/drops in this example.) This way you could easily target farm an area, and the necessity for a loot filter would, maybe, be completely moot. (Since you know exactly what you are looking for, and where to as well.)
In a situation like this, I believe the Gambler could easily be removed from the game. Or maybe kept in, but with changes, like removing Legendaries/Uniques from him, making it harder to obtain the rarest bases…
Yeah. If you have a good amount of gold it is very easy to get your fundamental gear on a new character or improve gear you already have.
Because the item/stat combinations are immense you get the following 3 types of “bad” items
- good base item with crappy stats
- wrong base items with crappy stats
- wrong base items with good stats
By wrong base items I mean low level items with low implicit stats for example or an 2h axe with nice stats in case you are using 1h weapons.
If you gamble you can exclude 2 of the bad combinations because you only buy the “good” base items, so the right item class (1h sword) with max quality level according to what you can wear (e.g katana). So the only bad thing that can happen is that the stats on your good base item are bad (affixes you don’t need or implicit stats being at the lower end).
If you want to save some money with refreshing the gambler (500 gold each time) you can try to chase several different item types like boots, rings and belt before refreshing.
95% of my yellow items are from the gambler.
Also you can target gamble for uniques by looking up the base item of a unique on the item database and buy these items at the gambler until you get the desired unique. Just make sure your character is equal or above the item level. Otherwise you have no chance to get the item.
People are always trying to find the most efficient way to get better gear (reward/time investment). Actually it is most efficient to farm for gold by doing monolith runs and/or arena and then gamble for your items with that gold. Keep an eye out for the rare affixes so you shatter items that have them attached. Reading carefully through all the loot is a waste of time because of the low quality. So even missing a good item is is ok compared to the time investment needed to not miss those items.
This is what makes the gambler > loot currently.
I think a gambler is great in any ARPG as long as you make it high risk high reward stuff. For example spending a huge amount of gold for the items or something like that. I see your point and I agree but a gambler is always a fun little addition to ARPGs as long as he is made right. As long as it uses important currency then its fair game for me!
I’m relatively sure that the gambler is not subject to get erased anytime in the future. But I’m 100% sure that there will be some more or less impactful balance changes in the future. Especially with implementation of the bazar and multiplayer.
Right now it is absolutely serving his purpose: a very effective gold sink.
Its taken me a very long time and many hours in many ARPG’s to come to this same conclusion.
The journey to self-awareness can be long & difficult.
Sure, but if you would use it, you would not need to pick anything up - it’s far more efficient to simply gamble.
I also don’t like to gimp myself and play some sort of metagame of how little tools I can use as my primary mode of enjoying the game.
A good compromise for people who want it gone for MP and people who don’t is to make items obtained from gambling not eligible for trading. a good comparison would be Kadala from D3.
Now I can understand that people who intend to make this game their religion and play it like their life depended on it will not agree with this middle ground either. However this game should, in my opinion, be for everyone. Forcing people into trading is not a good idea.
Learn from PoE’s mistake, that’s why they made SSF for it. A large portion of the player base just does not enjoy trading with other players, nothing wrong with that. Make the game system organic, don’t force it on people.
one of the better suggestion i have seen since i first started this discussion.
I would go further and say items which have been crafted should also be ineligible (once again per D3 after re-rolling a stat the item is account bound).
I never found any unique/set yet, i’m still chasing after void sword set