Wanted to see everyone’s thoughts on this wacky idea. I play ARPG’s for the sole purpose of finding loot DROPS and then crafting / changing items till i get a full set of items for the char without any wasted stats and high enough rolls to make a good character. For me the grind of playing the game is all about finding loot.
Sitting in town gambling to find a starting item doesn’t gel with my idea of what an ARPG is but i accept that many other people have very different ideas and wishes.
Clearly a lot of thing would need to change in terms of loots filter, smarter item level drops closer to your char level etc in order to make the gambler redundant.
So wanting to know what other people feel about the gambler ?
I’m torn. For the most part I agree, but I also like having access to the gambler. What I’d like to see is an overhaul. Something where maybe you could spend a affix shards (say, 10-15 shards) to guarantee that affix will be on the item you roll.
Ideally I’d like to see the gambler be a place where you can get decent (not GG) items to craft aon in case you’re struggling to get drops. Maybe in the case that you target a specific affix like above it would be limited to T3 and below and come with moderate instability (15-20) so that it’s something that you can probably use or craft on a little, but won’t match what you’ll find out in monoliths, and particularly not match up to a well rolled exalted item.
I find exalted items a waste in the same way as i find yellow drops to be only worth shattering. Blue items are the only ones where i have a decent chance of getting 2 affixes that i want as there as so many permutation which is exacerbated by the continual addition of more affixes.
Maybe limit exalted to only 2 affixes with lower drop rate ? Would dramatically improve their chances of being useful if drop chances of getting higher level item with higher level chars is vastly improved
Kinda confused how you say you’re all about chasing those juicy drops and then also say that the items that can be the best in the game are a waste. Yeah, it’s true a lot of them end up being on low bases or paired with other affixes, but when it hits well it’s a big deal.
I see where you’re coming from, and maybe if they stopped the low level armour and weapon bases from dropping I could get behind it. But they’d also need to drastically reduce the gold that drops as the gambler is the main gold sink.
The reliance of the gambler is a symptom of poor farming efficacy during core gameplay. People use him because right now it’s more efficient to target gamble than to slay monsters, which is what most of us would rather be doing.
His purpose was probably to help bring characters who had outleveled their gear up to speed and also to function as a general money sink, but since it is faster to roll the dice on a specific gambled item than to hope that A) The needed item type drops in the wild
and B) The item type rolls the affixes your specific character needs
the gambler has become the de facto method of gear acquisition.
If he is removed in the game’s current state, progress through endgame will become glacial. A more comprehensive fix to encourage core gameplay is needed. Maybe a loot system which only drops yellows and blues within the level range of your current character, or reducing the pool of core affixes which can roll on items while retaining dropped shards for more esoteric affixes.
I really like that idea as will drastically reduce the permutations for items but still allow the “esoteric” affixes to remain in game
Totally agree also as they have to do that irrespective of gambler or not. With Rogue addition and future additional affixes the permutations are going to become insanely bad for good loot drop even on blue items
The problem is when the most optimal way of gearing is gambling. I don’t think its fair to tell players just to gimp themselves because a mechanic is unfun (opinion). I came up with the ‘bribe’ system with mcfluffin which is pretty much what Flinter was mentioning. we can definitely make the gambler stay but also make it so you dont sit there for 2 hours gambling. The bribe system is a combo of giving the gambler more money and x amount of shards of 1 type to increase the chance of getting the stat of that type on the thing you gamble. basically it acts as a way to speed up the gambling process
I don’t mind gambler but I don’t think it should allow you to get unique or set items. You have much better odds to get the rarest drops in this game by just gambling which is absurd. I kinda feel like it defeats the purpose of having some items are that are “rare”. Uniques/set items are things that motivate players to go out and explore content and be excited about something. You shouldn’t be rewarded with a priceless unique by just literally camping in town.
Spamming to get life on a particular rare base, i don’t see that being an issue with that. It’s a good money sink and helps players complete their builds without getting bodied early because of bad drop rng.
I can be correected, but i am fairly certain the devs have specifically said that they like the gambler right now as a way to target farm uniques since there isnt target farming ‘yet’ and that i dont think they were going to necessary keep that
Well alright. I am just particularly thinking about the uniques i wanted to get which i got extremely quickly by just spamming the same base under 20 mins. I think that is rather cheap considering they are literally listed as some of the rarest drops in the game. That part makes no sense to me.
It’s either they want something to be rare and keep players searching or they make everything accessible to get which defeats the purpose of creating a rarely drop totem pole.
And not to mention trading as well. Once trading is implemented, imo there is no need to target farm uniques this way, the economy can do that. If this is a strictly SSF feature I wouldn’t mind it as much.
Just a simple answer : i never sit at gambler for 2 hours because i never have enought gold lol ( through my low playtime) I find we don’t get enought gold quickly.
Also all my items come from drop/craft only but not gambler ( i’m lvl 86 sorc and unlocked all path from Monolth) seriously i don’t find gambler to be an issue for the game.
You can play the looting/ grinding game.
Others can play the gambling game.
No contradiction here at all.
We are on the testing phase of the game. All of our items might as well getting wipe the next patch. They are getting wipe in 1.0.0 for sure anyway. So people have different method of how to test the game.
Ofc when it goes live, I would love to have some huge chance to current looting/ crafting aspect.
I pretty much only enjoy solo self-found and also dislike just about all non-combat means of gaining loot (crafting, gambling, trading, shopping, smashing breakables). I like my loot to be wet and warm with the blood of my enemies, but I think I’m a bit of an extreme case.
That said, I’ll still engage in the most boring soul-crushing activity if I have to (in this case gambling) because it’s the most efficient way to target farm and current loot drops are likely balanced around the idea that they can be earned via gambling.