I’m a new participant in the community, and there is a likely a lot of commentary and discussion I haven’t seen, this is based purely on what I have seen to date.
I understand there is a lot of contention on two notable topics I care about, crafting mats QoL and quantifying your damage.
My intention is not to open up the discussion and repeat what many others have said and many more have debated. But I’m genuinely a bit baffled by what I currently understand the mindset of the developers to be.
There seems to be an indication that the devs believe:
- crafting mats having to be manually stored somehow makes the game experience better
- knowing your DPS would ruin everything
Again, I’m not here to re-open the debate the above, it’s been hashed out so many times.
What I want to understand is this:
If you create anything which you want to release to a large audience, especially something designed to be enhanced and perfected over time such as a piece of software or a game, why would you be so unwilling to listen to the opinions of so many of your intended audience?
I get that the developers have some strong beliefs, and that is their right. But I’m baffled that you would release something to the public when you’re not willing to let people enjoy it as they would like to.
Some people want to play COD as an inanimate random object that has to hide and whistle at passing soldiers (prop hunt). I’m sure the developers didn’t intend for their game to ever be used for this purpose, but it’s part of the rich tapestry of humanity that we all find different ways to engage with and experience the things we love.
A group of gamers once decided they didn’t want to play Warcraft 3 as designed and instead wanted to control a single character with more complexity and play head to head in teams of 5. This went on to become one of the most successful games and richest e-sports in history - Dota 2. Again, not how the developers would have believed their game should be played, I’m sure.
I dunno, I guess I’m just at a loss here trying to understand the mindset (if indeed the representation of the developer’s attitudes in community posts is accurate). Auto-store mats as an option just seems so easy and minor (especially now we’re getting 2-3 inventories worth of shards in a single Mono with the current loot drop quantities). And not allowing players to assess their damage output in a genre which is literally all about constructing the most powerful build possible seems like a strange hill to choose to die on.
If enjoyment of the game is the guiding principle behind these attitudes, how poorly the devs understand humanity and the diverse ways in which we all interact with and appreciate the world. Seems more like stubbornness to me.