General feedback after reaching level 100

Here’s what I have in mind after reaching the current so-called end. In roughly 140 hours, I reached level 100 with Warlock, got Falconer to ~85 and quickly tried the other classes. I’ve previously experienced both Path of Exile and Diablo 4 and in short I really like the game and I would rate it 10/10 but there’s of course things which could be polished and developed further. I mention a few things which I especially liked but I mainly focus on things which could use some polishing.

Skills:

  • I really like how active the skills are. Even if in the end there are only a few in use at once compared to MMORPGs, I liked how active the usage is without long cooldowns. I couldn’t for example stand 1 minute cooldowns in Diablo 4.

  • I really liked to figure out build possibilities till the end. I didn’t check out guides and I felt like there were multiple end game viable builds even with just focusing on DoTs. I even found a new 2H staff as late as level 98 on my Warlock which changed my way of playing.

  • Minions need at least a rough guess for DPS or at least “damage per shot” or anything. I didn’t like figuring out what affects Ballista or Falcon damage with no numbers at all.

  • Skills seem to be more than meets the eye. I feel like early on I missed the chance of using some skills as the base version wasn’t too exciting but the variations didn’t open up till I really tried them. Could there maybe be a short video loop or something when checking the skill tree to demonstrate how the skill will change?

Merchant/Fortune guild:

  • Brilliant system for both sides of players
  • Prophecy requirements are a bit too rough somethings. I recall seeing something like “Clear a monolith with 400 corruption” near level 70 when I have completed the game only reaching corruption of ~150.

Set items:

  • I used no set items throughout the game. Once I started having 2 pieces of some, I already had a full exalted gear which were always better. In the end I had gathered only 2 bank tabs of different set items compared to 11 tabs of uniques so there doesn’t seem to even be too many of different ones. But I assume more will be added later on.
  • As I was in Circle of Fortune guild and reached the bonus of getting full set item drops at level 97 or 98. That’s way too late when I’m supposed to be having T7 exalted and legendary gear already.
  • At level 100, I hadn’t even reached the final bonus of the guild.

Legendary items:

  • I feel like with the current end game content and the amount of time it took to reach level 100, legendary potential is a bit too rare. At level 100 I had no legendaries in use as I found 0 4LP ones, 9 3LP ones which didn’t fit my build at all and at level 98 I had only 2 2LP ones waiting for good exalted rolls to combine.
  • I found out that there’s apparently area specific uniques, in both monoliths and dungeons. I’m not sure if the game mentions this anywhere. If I would have found out that I need to farm some other monolith to get a specific unique than in which I had been growing corruption, it would have made me doubt if it’s even worth the sacrifise of generally better loot and exp. So thus, could corruption be possibly shared between all empowered monoliths for easier area changing? For getting some dungeon specific uniques, maybe the game could roughly mention something like that “in this area there are still >10 undiscovered uniques” or something.

Idols:

  • I had about 10 bank tabs of different idols for possible builds but I feel like they get a bit boring too quickly. They basically have the same stats from the start of game till the end. Maybe add new affix tiers or even crafting potential to them?

Random:
+/- Would a really rare glyph or rune to reintroduce some crafting potential back to wanted item make any sense?

But again in general there are way more positive things about the game already mentioned elsewhere so I would just like to say thank you for this wonderful experience and keep up the good work! Can’t wait for what the future brings!

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