Hi guys, I’d just like to say thanks for a very good season, a lot of cool things and content were added, I loved the general quality of life improvements with a lot of the other changes, having UBER Abberoth to work towards was a cool goal for my build and the ability to target farm a lot of things with the woven echoes and manipulate my gear with them really added a lot for approachable yet slightly more complex aspects to the game.
Now my problem and let me preface with the fact that I’m a COF player and I cannot speak for trade. I hit this hurdle where I’ve gotten very good lp1 gear and it feels astronomically more difficult to get upgrades from lp2, now I understand logically you would want this to be more difficult, but perhaps 300% more or 500% more as it stands it feels 1000% if not more as hard to get my upgrades now and that doesn’t do well for me wanting to continue further this season.
I think the biggest hurdle with my gear upgrades is that I obtain a decent lp2 item after a lot of farming and then I get to this point where it’s time for making the legendary after spending time crafting a decent exalted item too I might add - which is fine, but the exalt slam misses what I need which is incredibly disheartening and feels all this time I spent trying to progress my character in a few seconds is simply gone. As things stand I see myself only playing to lp1 every season before the game becomes unpleasant to continue with, just something for your consideration and I’m sure other players feel the same. Keep up that good work.
With the addition of being able to select an affix for a guaranteed slam, you currently have 1LP and 4LP items with 100% success rate and 2LP and 3LP items with a 33% success rate. Considering that you can use rune of creation to duplicate the exalted, your chances of hitting the affixes you want raise to 66%. That is already miles better than it was.
Honestly, the only improvement you can make at this point is to guarantee all slams, which seems too powerful and to go against the design philosophy of legendaries.
This, combined with the fact that the 2nd affix you add has less impact than the first one (which is why you want it at T7 in the first place) and that the 3rd affix will have less impact than the 2nd and the 4th less than the 3rd, makes me feel like we don’t really need further changes.
If the unique you want to slam rarely drops with 2LP then it’s because it’s a very rare unique, which are usually the most powerful, so some sort of limitation is fine.
I dont know how you figure that it raises the chances to 66%. Its still 33% just on each item. Your maths is failing you here. Yes you get to spin the RNG wheel again, but its still 33% each time and you can lose every single one of them. Having a copy of the exalt just gives your another spin, doesnt increase your changes at all. Here with lies the problem, ive been farming and slamming LP2 Null portents(rare) and they have all failed, im at 6 now. I have 3 failed World Splitters. IT SUCKS
I doubt the answer is to guarantee affixes but surely theres a better less frustrating way to accomplish these things as its part of the progression wheel.
I share these frustrations as a CoF player, it just feels like the progression is very good until you hit LP2 then the time invested can be anywhere from 5 mins, to death. Kinda feels bad and will also only really play until LP1s are done on my char but i prefer to push for great power in aRPGs. Maybe its not the end game im looking for
My issue is I got tons of LP3 items I want to use but can’t get a single decent exalted to slam into them. Nothing but trash exalteds drop and the rune that changes the exaltted affix is just as useless as the chaos glyph in my experience
True, that was a mental fart. The actual chance is raised to 55% (the chance of not getting the affixes you want twice in a row is 45%, so the remainder is your chance to get it in 2 tries).
It actually does. Not individually, but the chance of getting it in 2 tries isn’t the same as getting it in 1 try.
The chances of failing 6 in a row is around 9%, so it’s to be expected to happen to 1 out of 10 players on average. It’s not even an outlier.
I don’t know what that would be. You already have a guaranteed slam, meaning 1LP and 4LP are now an automatic success. And the other 2 are a 33% chance. Even if you were to increase to 50/50, it would still happen. Chances of failing 6 50% tries in a row is 1%, so it will happen less, but will still happen to plenty of players during a season.
It’s better to use Havoc than Redemption. Rune of Redemption will chance to a random affix, meaning you’ll usually have 1 out of 25 to getting what you want (depends on the number of available affixes).
Whereas Rune of Havoc will give you 1 in 3 odds if you craft it right.
amazing how dismissive you are regarding this without seemingly fully understanding the issue/frustration
Lets hope the devs dont think like you do, or this game will be quickly figured out to have a bad deep endgame system. problem is with everything you say, is that you make it feel like you SHOULD win eventually. Where with this system you CAN fail and never win. Not everyone but its likely, unfortunately very likely
if you look around the places where the community posts, youll see this is a frustration shared by many.
Once again, guaranteeing the 2nd affix might not the the solution. However it just feels really bad that once you break past LP1 stuff. It can be insanely frustrating. When the game is frustrating I stop playing, dunno about you. Pretty sure alot of people feel like this
I am not being dismissive. I just basically said that there isn’t much middle ground between a 33% chance and a 100% chance. Even a 50% chance will still make lots of players feel bad. It will just be 1 in 100 rather than 1 in 10.
So other than making this a guaranteed slam all the time, I don’t see how you’ll fix this.
And if you do make it a guaranteed slam, then players will next complain that finding the exalt is too hard and rune of havoc/redemption is too hard to hit the exalt you want. So next will come a guaranteed swap to the exalted you want.
I think it’s fine that you don’t always get the item you want right away. It feels bad when you’re at the wrong end of the RNG, but on the other hand, you’re creating potentially the best items the game has to offer.
If they’re just handed to you in a way that you’re guaranteed to get them, it will also shorten the game lifetime, so that doesn’t have to be a good thing.
Also, there’s a difference between disagreeing and dismissing.
I’m not really bothered by how its done and don’t want to argue the details, but there seems to be an absolutely massive time investment requirement to progress my character past as I’d call it “lp1 level” and I’d like to see that smoothed out a bit so as to keep my desire to play further. I don’t think I’m the only one that feels this way, if I am the only one well that’s my view on the matter and this is my feedback so take it as you will.
Also let me say, I am not bothered by an absolutely massive time investment to get the absolute best items, but determinism feels low, even if said determinism was very minor gains a play session, but at the very least I’d feel good knowing that I’m bringing my character forward a little bit at a time.
This is an ever increasing predicament, they increased it from 0 to 1 guaranteed affixes, now the jump from 1 to 2 is almost the same as previously going from 0 to 1LP.
But because of the guaranteed affix going from 1Lp to 2LP feels alot better than previously, because you can’t get a worse item (ignoring the rolls on the unique itself).
So you need very good exalted items, where even the suboptimal stats are still good enough for an upgrade.
I personally think that Legendary Crafting got a lot less exciting early, because the 1LP guaranteed slam is kinda giving you a huge powerboost, even though it doesn’t feel deserved (especailly because you only need to do Tier 2).
But during mid and later progressions the 1 guaranteed slam feels very very good when upgrading from 1 to 2 or 2 to 3 LP.
I still think that a lot of people don’t really see why itemization and crafting are much much better with unpredicability and some randomness.
There seem to be always people wanting more and more determinism.
What we got in 1.2 now already is the maximum it should ever get to be honest.
I would even rather want the 1 guaranteed affix to move to T3 or T4 Temporal Sanctum.
Ill say this one more time, that i dont think the 2nd one should be guaranteed
I also agree with it needs to be smoothed out after LP1
Perhaps another encounter to do something with your failed LP2s. Like strife but before you get the right stats and just use it search for better rolls on the one that rolled correctly.
Perhaps the issue is not the LP1-4. Rather the insane progression halt once your LP1 stuff is done. I WANT to play more but I also want to feel like im progressing towards my goal. The first part diminishes the more often the last part isnt happening due to a system that can be extremely punishing
I loved playing CoF till this point. I will never play CoF again due to it. At least with MG theres additional flows that can give you more and more shots at what you are tyrying to achieve. However, when you successfully farm rare items and slam them wrong repeatedly, you begin to ask your self questions
Im personally fine with Legendary creation in LE. My pain point is more at getting proper Exalteds. Season 2 added a lot of tools but I’ve been stupid unlucky with Runes of Havoc, that even LP1 slams have proven frustrating.
It’s been the only time I’ve considered going MG. Im swimming in exalteds but the majority gets salvaged, sold or bricked - meanwhile down to only a handful of Havoc runes left.
In several cases Ive just made peace with slamming a T6 and moved on.
PSA, just in case you aren’t aware: you can make Havoc be a 33% chance to hit by making all non-exalted affixes the same tier.
The success chances massively decrease when you have different tiers of affixes. To the point where I would say it’s not even worth using Havocs (because they’re rare) on any piece of gear that doesn’t fulfill this requirement.
Some uniques are very very easy to get with 1LP, others are so much harder to get with more than 1LP that 1LP is already the end of the progression.
That is how the LP system is balanced on a item by item basis.
I had no problems farming most the the regular uniques that are common or at least not super rare with 2-3LP (I am talking things like Titan Heart, Decayed Skull, Shadow Beacon etc.)
They are incredibly easy to get with 2LP and even a couple of 3LP ones were possible to farm within jsut a few days.
But once we are talkign about Red Rings, Ravenous Void’s to other simialr things 1LP is the end of the line anyway.
There are some other uniques that are between those 2 camps, but with all the target farming opportunities those are also pretty reliable to farm with 2LP IMO.
I can agree with some of what you said for sure
I managed to farm up 2 USBABLE RedRings this season for my build, one dropped with LP1 (SUPER lucky) The systems that were in place made it a bit easier to get more once i got one, this felt good. I dropped only 0LPs from there, quite a few but i farmed long for them. Then i eventually waited till the Nem system gifted me with LP1 and not some random stat - nice part of the random ones that came out of nem. it didnt feel wasted as i knew i could reroll for a better one with it once i have it with the correct slam
I always felt like i was going to win there, not sure why. What im saying that grind felt good and i enjoyed it. More of that
However the item im trying to slam seems pretty rare to roll with LP2 on it., Null portent. Not one of my 100++ N-Abe kills did i drop an LP2 one, Its always the same. Drops - LP1 - okay turtle tab, no LP Nem tab, Then you work through that until you get your LP2. Then you struggle to prep a nice exalt(kinda) and get ready to slam. Then your slam fails, okay back to step one and repeat. Once you do this a few times it feels bad to keep failing after this
I agree, I too get really annoyed with this randomness, exalt stuff is still ok, to throw it in LP you need any base suitable for a rare item, take prophecies/buy at the bazaar, craft/role affixes, sooner or later you will craft an item that satisfies you, and you can also duplicate it. But here’s when it comes to the point where you want to throw it in 2 lp, and the LP item is rare, and you don’t hit those affixes you need, go farm that rare item with 2+ lp again
I’d like to have a guarantor for something like that, maybe it should be an uber jurla 5 or 6 tir, the keys for which drop extremely rare)?
I’d generally be fine with just knowing that I always know that I’m going to be able to make the legendary item I want in a specific sane amount of time, not that I have ~30% influence on it.
Wow, that was not obvious to me at all. But after reading your post and then re-reading the Havoc tooltip, it makes complete sense. Will save me some headaches in the future.
I finally got an exalted item worth slamming into 1 of my 3Lp gloves but of course I missed the Cast Speed on the slam. How good is armor shred for DoT builds? Is it worth losing 20K damage to gain 95% armor shred and 200 life (takes me to 2900 life and drops me to 294K damage)
TBF, that’s the same with PoE, it’d be possible (but unlikely) to never hit a t1 affix.
Would it be much better if you were spending all of your gold buying the desired uniques/exalteds to then fail the slam? The slam failing is the problem, not whether you’re in CoF or MG.
Yeah, but if you’ve got 1 exalted affix & 3 same tier non-exalted affix, the chance is still 1 in 3 & you can fail that roll many times repeatedly.
Armour has no effect on DoTs (offensively, defensively it only has an effect if you have the “% armour mitigation applied to DoT” stat).