Hey! I’ve played about 10 hours, and i feel like there’s too much loot being ignored when i am playing. Things that drop is rarely picked up, since gold seems to be used for respec and gamble (both not very expensive). I’d love to see some kind of usage of gear that i don’t need, other than shattering it (which requires a rune, which i don’t have overflowing). Maybe make gold more of an imporant currency, needed to further reduce risk of fracture while crafting. Or maybe making shards “pairable”, let’s say i could make an Atunement shard tier 2, to craft atunement tier 2 and maybe that would take like 4 tier 1 shards, but it may still be worth it for less instability. And that would also make it more interesting to farm for shards, to craft better gear. And why not pair other shards, for diffrent effects. Let’s say i want Life on kill shards. For example i could pair a vitality shard, with a crit shard, and that would combine to a life on kill. And that could cost gold, to it’s worth picking up gear i don’t need, to sell it to a vendor - or make the drop rate of shattering rune higher so i can shatter gear, and use those shards.
To wrap up, i really enjoy this game and i love the idea of every skill having it’s own skilltree, but i really feel like there is something missing with the gear/crafting aspect of the game. Hope to hear from you soon!