Gaming feedback

It’s been some time since Season 3 was released, and I really want to say that I like most of the changes and improvements a lot. Overall, this is a really good season.

That said, there are still a couple of things I’d like to share, in case there’s room for future improvement:

Map Layouts
The map layout of the Rift Beast is excellent — it’s highly predictable and easy to fully clear without retracing. On the other hand, the Tomb and Cemetery map layouts still feel a bit complex and not very friendly for full clears. It would be great if we could see some improvements to make them flow more smoothly.

Weaver Passive Nodes (Right Side)
The rightmost section of the Weaver passive tree feels somewhat underwhelming. Even when investing heavily into those nodes, they don’t seem to meaningfully affect loot quality or encounter strength. For example, if I want to increase the chance for echo rewards to be Runes, allocating most of the nodes still doesn’t prevent a large number of equipment nodes from appearing. Some refinement here could make the investment feel more impactful and rewarding.

I don’t see how you would think it’s a good season - it was boring as hell, uninspiring, quick, shallow, full of bugs.Only positive was how beautiful act 10 was for the one and only time anyone of us will ever do it after the 1st char (not sure if the effort it took should’ve been redirected to endgame expansions and stuff to keep players for more than a week)