Gamebreaking monolith bugs

No I’m not talking about the server issues, which actually seem to be improving. I have a combination of bugs in monoliths that is making the game effectively unplayable for me.

  1. Character keeps going invisible during heavy combat and stays that way even after the mono is completed. I have to keep travelling back to “end of time” to fix it.

  2. Randomly getting teleported halfway across the map. Just lost my last mono to this one because it put me right in the middle of a full room.

No idea if the two are connected or not. This is killing me because my falconer is some of the most fun I’ve had in an ARPG in years, but I can’t play like this.
Player.log (2.5 MB)

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+1, Re-install and verify files didn’t work and it happens often with the use of falconry skill.
Unplayable with that teleported thingy

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I am having the same issue on my falconer where I go invisible in the monoliths as well as being randomly teleported all over the maps.

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Can confirm same issues on falconer. Its weird it started 2 days ago and didnt happen AT ALL in the campaign

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Same, no issues at all during the campaign. It’s even worse now ever since I started using dive bomb in my build.

same here … falconer build too

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Same with Druid. Werebear and Bugform.

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So it’s not falconer specific. Not sure if that means it’s more or less likely to get fixed.

No fixes for the aforementioned issues in the update that just went live. This makes the game unplayable for me.

Update: Apparently the major contributor to this bug at least in my case is the “gathering fury” unique bow. Just a heads up for people having similar issues.

Great, I level up a new char to fix the problem. Now I have the same bug on my Acolyte Lich. :frowning:

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