Yes, it is (nearly) this time of year again…
And I am thinking, Last Epoch would make a very good candidate for some of the awards coming soon.
Not Best Game overall, obviously, there will be far more polished entries, but after the huge success at launch I do believe some secondary categories are achievable, stuff like Best Indie Game or Best Action RPG or Best Skills System or whatever…
Even if we don’t win, just a nomination would be great advertising already.
So if anyone has a link to any award-related site where we can nominate and/or vote for Last Epoch, I’d be happy to do so.
(And of course, EHG, please give us some links yourself if you have some! No shame in asking your faithful forum supporters for, well, support.)
They got some work to do in order to get into that category.
I’d nominate them for ‘Improved Game of the Year’ since that is what it feels like at times.
Still one of my favorite things to hop on do few monoliths or level up some new characters for builds each cycle.
Thing is, you only get in the game of the year competition on the year you are released, so… It’s now or never.
As I said, I of course wouldn’t consider the main “Best game of the Year” award, but I believe Best Indie is conceivable, at least in the nominations. Not that many small companies hit 260k concurrent players at launch.
There is not a single category I think LE deserves to win in, its a good all rounder but it does not excel at any category rn.
The best area would be indie, Balatro, and UFO 50, and Animal well all released this year. Those games are leaps and bounds more of a cohesive experience then LE.
Hell black myth wukong is listed as indie, dont know much about the devs but if it is actually indie, yeah sorry, its a dead ringer for the type of game to win an award. or hades 2 lol.
I give LE the “most bricked item” award. One year of LE prob bricked more items than 5-10 years of other existing ARPGs out there combined. Layers of RNG is so THICCCCCCCCC it puts my pancake to shame.
Maybe but not until they update neglected skills since 0.8 or older. Or make sub skills actually useful and not using some random stat that’s doesn’t even fit the character by default.
↑ This is Forge Strike. A skill from a class called Forge Guard. A class that specializes on “melee” and “strength” and defense stat overall. Then you see crap like this that’s somehow it’s suddenly scaling on Intelligence and Spell.
The skill system design is great. But so many garbage nodes that hasn’t even been updated since forever. But seriously, LE probably doesn’t deserve any right now. The game is far from polished to be even called “1.0” right now. However, I still want EHG to improve it and address these issues.
Given the prevalence of corrupting or double corrupting in PoE, I highly doubt that. And unlike LE, where “bricking an item” simply means that you didn’t get what you want, even though the item you got was obviously better than the base, in PoE you actually do brick items for real, where uniques become a random rare or get an implicit that is actually bad your build.
The attribute scaling for all subskills on the tooltips is wrong, they inherit the % damage modifiers from the proccing skill, not any attributes (& then calculate the % modifier). So that subskill will still scale with Strength.
Unique base item (0LP) vs Unique with 2 more affixes (2LP), sure, it’s definitely better. But for something like I already have a “so so” 2LP armor but doesn’t have the affix that I want, and then I attempted another “slam” but still ended up trash, then I think that’s fairly still considered “bricked” since it’s much worse than the one I have and definitely goes straight in the ground or “graveyard” stash tab to remind you all the pain, if you hate yourself so much lol. To me it’s just being “unusable” by definition.
And ofc I was just exaggerating on my previous comment. I’m kind of aware it’s much more complicated there in PoE even I’ve only played it a little bit.
Wow I didn’t even know this. And I wonder why EHG hasn’t updated these yet? Imagine being a completely new player and you saw these scaling, and you spent your time focusing on these stats but actually it’s the game’s tooltips being wrong… Hmmmmm…
Yes, I definitely understand this. However, the “bricked” item is still useful. If you’re in MG you can sell it, if CoF (or if you can’t sell it) you can still use it for another character. So it’s not necessarily wasted.
I was just pointing out that PoE does effectively brick them, by sometimes turning them into a random yellow item, or by placing an implicit that is detrimental to your build (as opposed to LE where you at least have total control over the transferred affixes).
I wouldn’t say it’s more complicated. Crafting is certainly more complex, with many different system to craft different things and it’s quite opaque, but I wouldn’t say it’s necessarily harder.
You still have huge RNG layers as well (more for some crafts than others), and some will say that PoE’s is worse and others that LE’s is worse, but I think the complexity and opaqueness of the mechanic are its worst problems.
For all the RNG layers in LE, it’s quite straightforward to understand and use.
Who would want a Titan Heart with T5 Health Regen though?
And I really can’t say much since I’ve never got into that part of PoE. But better or worse, I have a friend who stopped playing LE because some aspects in the game have unnecessary RNG on top of it. I don’t know what he meant by it but too much RNG even in the most simple stuff can deter some people from playing a game whether they have played a similar game before or not.
I just wish LE won’t keep adding another layer and layers of RNG as more systems/features gets introduced in the future.
If you sell it for just slightly more than than a 0LP one, plenty of people would probably pay a bit more for it.
And, like I said, if you make another character, you can use that Titan Heart which is better than a 0LP.
I agree with this, but it’s more about the player type than the game’s fault. Yes, sometimes the RNG layers seem very punishing at times, but there are players that like this type of systems and LE seems more clearly targetted for them.
PoE is kinda the same. It also has many layers of RNG, it just seems to have a different flavor.
Mostly, both games appeal more to the old school D2 mentality, where you have huge RNG (especially for crafting, such as exists in D2) and you grind things hundreds and thousands of times hoping for that lucky drop.
Both use other mechanics or aspects of their game to sort of soften this, to allow other players to also enjoy the game, but the core of each is designed to appeal to those players.
If we look at PoE, yes and no. That is, they kept adding new RNG layers where gear have more modification options (enchantments, corruptions, white sockets, etc), but also added more mechanisms to deal with them.
I’d say that the overall RNG of PoE has remained kinda stable even though new layers were added.
I expect the same thing to happen to LE. The first 2 cycles we’ve actually seen a reduction of it. First with MG/CoF and then with Nemesis. But eventually we’ll get more ways to change items and we’ll also get more mechanics to deal with that.
Btw Titan Heart specifically says “You do not regenerate health” lol.
I kinda forgot if D2 has “stat rolls” on stuff you made in the Horadric Cube. Although I know runewords have them. You could grind hundreds and maybe thousand of times in LE too but you got so much to look out for: Correct base item. Decent rolls on affixes. Decent roll on Implicit. And the amount of LP you need/want the item to have. While in D2, there’s far less things to keep track for, maybe just having the 1-2 stats you want in the item and that’s probably it.
Although I’d say I’m quite happy for this. Now I’m able to attempt adding LP on Wings of Argentus which was quite impossible to have even 1LP back then. Still the amount of ones I failed quite burns me out already and I’ve already started playing again like 1 week ago.
Also just curious, can you craft an item “infinitely” in PoE assuming you have the materials in the world? Not counting the crafting methods that will halt your progress like that corrupt thing. Because in LE there’s Forging Potential which is an absolute troll. Because sometimes I wish they should’ve just gave item X number of times you can modify and it’s always -1 while Glyph of Hope still functions the same. No more random “click that + button 4-5 times and say goodbye to your forging potential”, well not exactly like that but something much “sure” way to craft stuff. Ofc this is just me being salty from previous experiences when I started playing again.
There are still things that can scale with your regen rate, even if you’re not regenerating yourself.
But my point about PoE vs LE was that you actually have control over what affixes can transfer over. You could have changed the affix. Failing that, you could have used that exalted on another more appropriate unique and farm for another for your Titan Heart.
If you decided to gamble the possibility of a useless affix on a slam then it was a choice you made, because you have total control over it.
Whereas in PoE, corruption is completely random and you have no control over it, so you sometimes end with an implicit that is actively bad for your build.
It has. Same as rares.
This is true, but the end result is basically the same. Because D2 RNG was way harder than any single RNG layer in LE. Whether you were crafting or gambling (or imbuing), you would throw away thousands of items before getting a really good one.
LE gives you decently good items on each step and the overall chance of getting a really good one ends up being similar.
Even the chance of getting some uniques in D2 was close some of the best items in LE.
Yes. You can always reset it and start over, although on many of them it becomes easier to just trash it and buy a new one. Or rather, it becomes cheaper to do that.
I expect that at some point we’ll get something like that in LE. Something to clear legendary affixes at a loss, at least. Not sure if we’ll get a reset for FP because shards are too plentiful and easy to get to make it a balanced option.
Not me, but I also would never try to slam an item with that affix onto my Titan Heart, wtf?
My nº 1 rule for slamming is: only do this if ALL possible affix outcomes are at least usable, even if the item has a T2 resist of any kind, for instance.
So if anyone ends up with a T5 health regen on their Titan Heart, they must know they choose that possible outcome in the first place.
I agree the RNG is punishing and the grind is real in LE, but that is just not a good argument against these.
I do this too actually and also my #1 rule with a few exceptions. You’re missing the key info here like I mentioned on previous posts though where I said that I already have a “decent” unique. So my succeeding slams are just me trying to get a “better” one.
Here’s an example just to be clear. Let’s say I have a 1LP Titan Heart with T5 Warpath. And in my build, ofc other “useful” affixes that may or might go with it during the failed “slamming” process would still be considered a “fail” because I really need the extra skill points for Warpath. On my next few attempts, since the extra Titan Heart(s) I do have saved/farmed only has 1 LP and I’m trying to get at least T6 for it is where I didn’t really care about what other stats the fodder has since again, I really need just Warpath and nothing but T6 Warpath affix alone.
The T5 Health Regen was just the outcome. And that’s my argument here. The whole story changes once I do this on 2-3LP though, of course I would make sure every affix will benefit my build. Which of course I would’ve agreed with what you’ve said.
I do get your process, but I think it’s a wrong one. Because if you had taken a little more effort to craft your exalted properly, you’d end up with at least a decently sellable item.
It’s like the people that sell items for 0 gold because of the faction reputation. They might as well sell for 1k gold and at least make some money, since it makes no difference if you sell or not.