Game is fun, but early monoliths aren't. They don't prepare us for incoming difficulty spike

My most important feedback is that the game is fun.

But levels 60-85 are not. The early monoliths and dungeons at this level are too easy (and thus boring) and do not prepare players for the challenges they face once they hit empowered monoliths and the higher tier dungeons (and thus make the “real” end-game more frustrating than fun).

This is the first time I’ve played a character past level 50. My first time. Meaning I barely understand the game’s mechanics, have no idea what unique gear is even available, and don’t know what half of the runes and glyphs even do. I should not find the post campaign unchallenging and unstimulating. But I did, and then some. At some point I stopped moving out of the way of telegraphed attacks because they hardly did any damage. Half the time, an Echo boss died so fast I didn’t even realize it was the boss. The mob density was so thin at times that even in arena fights I had to go looking where the enemies were to advance to the next stage. It got to the point where I became indifferent to playing. For a few days, I went back to Path of Exile because I didn’t see the point of playing: why am I even bothering to chase gear and thinking about improving my character if there isn’t any need to?

But in the back of my mind, I thought there is no possible way my build is this good. Content creators kept emphasizing the importance of well rounded and efficient builds: maybe the game will become challenging once I get to these empowered monoliths they keep talking about. It was really boring knocking out the top four monoliths. But I did it. And then went into these empowered monoliths at about level 85 and immediately got my ass kicked. Yep, levels 60-84 did not prepare me at all for the challenges to come or even hint to me that my build was in fact, bad and inefficient.

I feel the 60-84 levels need to let us (new) players know we are entering into the deep end of the pool and not let us get away with things like not moving out of telegraphed attacks or inefficient builds that will instant kill us once we get into the 3rd tier dungeons or 100 corruption monoliths, which represent a huge power spike. I feel the 3rd tier and 100 corruption difficulty level is correct: ideally the gradient to that point is not nearly so steep.

There is an exception here: the arena bosses, final dungeon and final monolith bosses at the 60-84 level are about right.

The campaign was good too. I just found it really jarring that the content I faced at level 10 was noticeably more challenging and threatening than what I fought at level 70.

Once again, I’ve never even finished the campaign before. I’m not even that good. If I feel the game is giving me the kid glove treatment for 20+ levels, all that is doing is making that eventual spike in difficulty way too sharp and make me that much more unprepared to deal with it. More challenge means more loot, more XP, faster leveling. It’s all good. Hopefully in the future, the entire leveling experience from 1 to 100 is more gradual and we can more smoothly transition into the game’s more difficult content.

Keep up the good work. Again, the game at its core is quite good.

Edit: I’m at level 89 and now that I know what it takes to do these challenges, I’ve reconsidered my build, upgraded some gear, and am doing fine. I’m right where I should be (even as a new player). I absolutely can handle the difficulty. My point was that levels 60-84 could better communicate to me what that difficulty would be,

I think the problem is, that the expectation is, to go into empowered as soon as you Unlock them.

Empowered is meant as the next step up in difficulty. But you can farm way longer in lvl 80, 85 or 90 timelines to get more fundamentals together for your builds. (I specifically mentioned these higher level timelines because they A) still grant good experience and B) most high level endgame base types can drop already).

There is no need to jump into empowered immediately.

What makes this issue and expectations worse are, that they lowered the time you have to spent in normal Monolith with 1.0 based on feedback. Now they listened to feedback and vo la here is the next thing people complain about.
With the old progression pace and old corruption scaling the difficulty bumb was a bit lower.

I personally don’t understand the urge to go into empowered as soon as possible. If you can’t handle the difficulty yet, there is nothing wrong with spending more time refining your character a bit more in the higher levels normal timelines.

There is no option to skip for alt characters, for some people its boring to unlocking empowered at all, but for some it’s too difficult.

For me more options are better. Game not pushing to empowered but community, but you can learn and have fun playing normal and when you grow strong or learn how to build strong character You can play empowered.

But for me forcing players to play campaign and later unlocking empowered makes a lot of players bored.

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1 shotting stuff in non empowered monos is boring af, since for the most part the mono objectives are not about killing shit, but running to stuff, if the monster density and objectives were changed to obliterating large packs it wouldn’t feel like a chore to stay low

the extra beef and rewards from empowered monos make the fights more interesting, but imo it would till be funner if the objectives were to actually just kill stuff and the pack sizes were larger

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I hear what you are saying.

You are right in that I did not have to. go to empowered monoliths at 85. But, the third tier dungeons/arena begin about this level and they are also way more difficult. At some point, the training wheels need to come off. Also, playing the game was so mindless that I did not find the game fun to play, so not going to keep grinding away when it’s obvious I’m beyond that. I didn’t even know what to prepare for as I’ve never done empowered monoliths and thus no idea what the challenge would be like.

I’m at level 89 and now that I know what it takes to do these challenges, I’ve reconsidered my build, upgraded some gear, and am doing fine. I’m right where I should be (even as a new player). I absolutely can handle the difficulty. My point was that levels 60-84 could better communicate to me what that difficulty would be,

I just disagree with people finding campaign and normal Monolith boring. The game play is kinda the same as empowered anyway and LE has the single best pace of build progression among all ARPG’s.

The journey is the fun already. Your build will become coherent and awesome already during the campaign and that is fun on its own. Doesn’t matter what content you are doing.

Also one thing, that not just applies to this topic, but game design as a ehole:

More options are not always better. A lot of things are not a net positive to the game. Even though people want a lot of things, adding them would not be good in the grand scheme. But people often only have their own narrow awareness of things.

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So we disagree. Campaign is fun, once per cycle not for second or third time again and agin one shooting everything and running as fast to end as You can :slight_smile:

Not boring - easy. I think people want foreshadowing much sooner that defenses should be prioritized. Lagon/Empowered are really the only times game implies it.

And here i qm about to quit the game as i think Rahyeh is impossible to beat

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You need over 1K health to fight RahYeh and tank his piechart shot. Don’t get hit by the fast circle one. The slow circles and the long runway are pretty easy to avoid.
Also put on the legendary chest piece that gives you 100% crit avoidance for that fight.

Yes there is, complete waste of time

I know you have done this for 5 years and spent vasts amount of energy on it

No one agrees with you

There should be some option to import build data to game wich will show us hint how much of different stats are recommended / or default made by game from EHG for each class… Because i think much more problematic for new players is not exactly build defensives or stats what they really need to begin empowered.

I think it’s way to overtuned. Let the pinnacle difficulty be in empowered so new ppl can play through the normal monolith and not get 1 shot by every boss mechanic. And if ( im included ) players with worse reaction times dont handle the empowered, at least we have 10 normal monoliths to farm in.

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Really agree with you on this, the early monoliths are way to easy and can be done 20-30 levels below the area. The bosses is abit on the janky side aswell (hopefully reworked in 1.1).
Definitely should be an increase in power along the way, atleast more than currently because right now normal mono’s is just a fart in the wind compared to empowered ones.

I play HC, and i have no issue doing normal monos area level 85 as a level 60 beastmaster, so that says abit.

LE is doing one thing wrong. You can easiely do 30-40 levels above your levels content and that is a big flaw in the game. In older Hack & Slash games you would grind the shit out of the non emp monos to get closer to the level of emp monos. Heck you would even build up 50 corruption in non emp monos if you are to far away from the apropiate level.

All of this you can still do if emp monos are to hard for you. The game offers you all you need the problem is the game never shwoed you that you maybe need this options to grind more to be fine with emp monos.

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