On a lev 31 paladin.
The game hangs when trying to enter “The darkling pier”. I gave up after 5 minutes. This prevents me from completing act 4 and progressing.
I completely exited the application and tried again, 4 times. No luck.
I see a series of thousands upon thousands of the same NullReferenceExceptions in the log here:
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2023-04-15T20:51:09.3796695+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0
at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0
at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0
at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0
at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)
LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2023-04-15T20:51:09.4206682+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0
at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0
at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0
at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0
at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)
LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
2023-04-15T20:51:09.4506683+00:00 System.NullReferenceException: Object reference not set to an instance of an object.
at RelayAnimationManager.stopMoving () [0x00000] in <00000000000000000000000000000000>:0
at ClientMovingPlayer.onExit (ClientState nextState) [0x00000] in <00000000000000000000000000000000>:0
at ClientStateController.switchCurrentState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0
at ClientStateController.forceChangeState (ClientState state) [0x00000] in <00000000000000000000000000000000>:0
at ClientMovingPlayer.whileActive () [0x00000] in <00000000000000000000000000000000>:0
LE.Telemetry.PrependTimestampLogHandler:LogFormat(LogType, Object, String, Object)
LE.Telemetry.PrependTimestampLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Thanks!