I like somewhat the direction where the game is headed. I hope it improves more and more.
For a game like this , atleast in my opinion, there are 2 main things with a huge importance, and they are related to each other. First is loot and close after is character development. From lvl 1 to lvl 55, i did not find a good rare item. Seems the right path is get white/magic items and craft. Item rolling is a complete mess . Spell damage with minion damage with life regenm with mana regen with phys with armor, with void damage and so on. all in a mix.
I supose to lvl using items i loot with rare exception with minor tweaks by using crafting. Some uniques and so on. Also, i find very little interaction between items and actual skills. If i would be you guys, i would completly remove the stats from item affixes and suffixes like STR, vitality and so on. I think at endgame is gonna be a hopeless chase for right suffixes and affixes on a item. Simply put, items feel dull and non rewarding. It ok 2 suff and two preff, with additional stats that cannot be modified.
Maybe they could add a stage in the item generation logic, after item rarity, where it chooses an archetype then the affixes are heavily weighted to that archetype.
So if it chose the non-minion caster archetype, minion, melee and throwing attack affixes (such as they are) would be much less likely to spawn on it, though not impossible. It would be kinda loot 2.0 without taking the character into account (as much, we already are less likely to see off-class helms and cheats drop).
Some kind of categorization, or restriction, to gear should be implemented for sure. With the current dependence (not including the 1% that are going to come in here and just tell the rest of the community to âget gudâ anyway) on mandatory defensive stats, it would make sense to limit gearing by mastery or something of the sort. Gearing is simply too similar across the board for the majority of builds. Removing certain gearing stats from the pool would make more sense.
It should be more consequential to pick stats. Taking all dodge/GB/CA/block etc, it should mean your tanky character is crippled in the offensive category, and vice versa for dmg builds not having access to the same dodge/GB/CA/block stats as defensive builds.
The trade-off just isnât present
I think the only way to chang how people gear by mastery would be to âtweakâ (with a sledgehammer) the passive tree, probably above the 25 point line.
Hmm. In order for this game to actually come up in the market and be good, is required that equipment must receive a massive overhaul. If it would be me, i would remove everyting and remake it. As it is now, will never be good and will dissepoint every player. At this moment, findinding a non-unique rare for lvling is almoust imposible, and not worth. Uniques in my opinion there are very bad. Stats are very bad. I understand the idea THAT items can be used by anny class, but that is only gonna bring pain and boresome. Each class has 3 archetipes, so at this moment playing for instance as a soldier, would make the loot drop only for 3 archetipes of soldier, with will make it good. As a sentinel i got a shitload of dodge, and minion damage and spell damage with is like garbage. Alsom the stats must feel punchy. Having skill tree that makes u use a skill point for 1 str, or 1 wis or 1 stat is just boring and lacks of depth. As a looter game, when u look at a item, must need a few moments of thinking and also must be the wow feeling. Now all i can see is tons of crap on the floor, witch basically renders most of the game in to a boring garbage. Develepors can bring 100 more acts and unlimited ways for endgame and more, but keeping this equipment and stats choose dilema on the skill tree simply is useless. I understand the need of small numbers on items, for the purpose of balancing, but at this moment is not good. Rares needs more suffixes and affixes, with a random unique modiffier for each archetipe. Uniques sould have more ways of changing a build. If u look at Inquizitor martyr, they have the same item concept, witch i donât like, but there atleast u get items specifically for a class. It not good, is not wow, but it works. Here is broken. Also big problems with weaponry. I donât get it why a weapon has bleed damage, or stun. It is very simple, but you guys made it bad. Every slashing weapon sould have a bleeding chance , like for instance 20%. That percent must not appear necesarily on the weapon. Is not needed because everyone understands that a sharp weapon makes things bleed. Then every blund weapon must have a innate chance to stun. Every weapon like a staff, spear sould have a innate chance to block. Every dual wield combination must have a chance to block. Where are the equipment requirements? That make items fun. Where are the stats from items? Str, dex, int?
Whatâs with all this equiment crap. Whoever had the idea of this equipment in a looting game, sould try find someting else to do, because he/she is not good. Having a good equipment it makes 50% of the game. Wolcen had bugs, skill tree was bugged. Bad. But the game really died because of equip. It gonna be dead and stay dead, simply because it lack of in the âWOWâ department of the equip. People play this game cause they beleave in it maybe, or they god bored of grim dawn/poe. If u guys really wanna do a game that competes with poe, completly overhaul the equipment first. Otherwise u work to a project that will never be good. Find someone who really knowâs what is doing. New world of amazon, postponed because equipment sistems is dull, and dissepointing. So they take 1 more year to make it better. Having a looter game with nothing to loot is pointless. I really donât wanna see a dodge roll on a piece of equipment for a armored tank.
Items are very important, especially when it comes to protection. Doing the divine era content with minimal elemental resistances is a suicide. This is why I quite like the Shaman class. Otherwise you absolutely need good gear, especially if you are a melee.
All I hear in this is âboringââdullââincompetentâ etc.
Simply put : maybe this game isnt for you
There are actually alot of people who like the itemization, skills, gameplay as it is now because (atleast for me) it reminds partially of D2.
To me the whole point of this game is you can be creative with various items that doesnt have âexcactlyâ what your current char is looking for, but can be used in other ways for different chars (i currently have 30 stash tabs with various items just waiting to be used on my alts)
It sounds like you want another D3 where everything is handed to you, no braincells involved, and it feels like having an âI Winâ button on autocast, which is excactly what killed D3 for me (this is ofc just my opinion)
(i currently have 30 stash tabs with various items just waiting to be used on my alts)
That was my point. 30 stash tabs with crap items that can be used on every char. Sorry dude, u like it for the gameplay, but me and i guess manny play this games for loot and achievements/goals.
But these games are about the HUNT for loot and then finding it after a great journey (if youâre looking for the perfect piece that is.) Itâs also about the JOURNEY to get the achievement and the satisfaction of finally reaching that goal. Make it too easy, then neither of these happen and youâll lose the hardcore (meaning dedicated) players. Make it too hard and itâll be frustrating to the weekend warrior players and youâll lose those players. But in the middle theyâll be a sweet spot. So far I think theyâre closer to this than too easy or too hard. It can certainly use more improvements and Iâm enjoying seeing the constructive threads that offer ideas.
Yes, caius, thatâs the spirit. There nothing bad in saying yes, the game is okish, but this and that must be better in order for the game to have a chance in the market. I would like to see inovations in a new game. Some remarkable things. For the moment is not the case in last epoc. Althru there is time and hope for the future. For instance, in wolcen, skill three idea and the chapters progresion was great. But that is for a few hours and then u see that skill tree is a mess, items are a mess, bugs and no engame and no chance for a future good engame.
Well thats a matter of opinion, I dont see them as crap items, im an alt-oholic and therefore i pick up many different caster/melee/minion etc items to use them in various build with other chars.
However I can understand that some people want items only for the chars they are playing and want to improve that one only and make it to endgame within short time, im just saying
that sounds to me more like D3 than D2, and afaik the dews wanted it to be more like D2.
items here are faaaaaar away from items in d2. I think charms here it an improved version of d2, althru some stats on charms donât really match. But looking to set item in d2, or to gold item, had the wow feeling. Can you say the same about last epoch?
Remember this game is in beta and we havent seen all the uniques/sets yet, and there will come Legendarys. So the big âwowâ factor might not be there yet, but im sure it will come.
However i dont think the items so far are âfaaaarâ away from D2 items in their function :
-Rares were some of the most powerful items in D2, as they are in this game
-Uniques (as they are now) are quite good for leveling as they were in D2, and some are still good for endgame builds
-Sets arent really that useful, but they werent in D2 either, apart from a few single pieces, but again im sure some will be at release.
Also in D2 you rarely got items for the char you were playing, but it was more of a âslot machineâ as it is in this game
If you want to recreate that âwowâ feeling you had when you were younger and played that one very special game for the first time, by recreating that game with something that is more or less a copy, you are going to fail.
I have fond memories of D1, Doom and many more games, but when I see a game that is a copy of these games now, I just shrug and say âmehâ.
If you want to recreate that feeling of wonder, the only thing to do is to make a game that has not been seen before, to be truly innovative, thatâs where the âwowâ resides in, as it did back then.
EDIT: Donât want to be trolling, but thought Iâd give an example: the only recent (pre-release) game that has this truly innovative character, combined with a fantastic mood, that has the âwowâ for me, is Exanima. Even though itâs super clunky and extremely difficult to play, it reminds me of 'Cadaver", the Bitmap Brothers Amiga adventure game in that regard, without being anything like a copy.
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