Traveling by way point or through a door. The game crashes and a little “Unity crashed” window pops up. ( I don’t have a screen shot and it didn’t show up in the VOD)
My system is as follows:
|—|—|
|Processor|AMD Ryzen 7 5800X3D 8-Core Processor 3.40 GHz|
|Installed RAM|32.0 GB|
|System type|64-bit operating system, x64-based processor|
GPU Nvidia 1050 TI 4 gig RAM
750 WATT PSU
GAME LOG :
Initialize engine version: 2018.3.8f1 (fc0fe30d6d91)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 1050 Ti (ID=0x1c82)
Vendor:
VRAM: 4018 MB
Driver: 26.21.14.3039
Begin MonoManager ReloadAssembly
- Completed reload, in 0.260 seconds
Shader ‘MysticArsenal/MysticHSV’: fallback shader ‘Particles/Additive’ not found
Initializing input.
Input initialized.
Initialized touch support.
The referenced script on this Behaviour (Game Object ‘Graphics warmup’) is missing!
(Filename: Line: 294)
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
UnloadTime: 3.665431 ms
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001A487B8D4D0.dll
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001A3BC9AEA20.dll
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/data-000001A5367C3920.dll
Searching for compatible XInput library…
Found Xinput1_4.dll.
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 540)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 540)
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 540)
3
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
game version: Beta 0.7.1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Input Mode : Mouse & Keyboard
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
(Filename: Line: 540)
FMOD Studio Integration: Please add an ‘FMOD Studio Listener’ component to your a camera in the scene for correct 3D positioning of sounds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
(Filename: Line: 195)
The referenced script on this Behaviour (Game Object ‘PostCamModifier’) is missing!
(Filename: Line: 294)
The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 294)
A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 294)
A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 294)
A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2001)
The referenced script on this Behaviour (Game Object ‘Rock’) is missing!
(Filename: Line: 294)
A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
(Filename: Line: 2001)
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
MaximizedWindow is not currently supported on Windows, setting to FullsceenWindow instead
(Filename: Line: 275)
Game Log in Success!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
UnloadTime: 3.086081 ms
Unloading 132 unused Assets to reduce memory usage. Loaded Objects now: 253394.
Total: 622.833736 ms (FindLiveObjects: 24.914386 ms CreateObjectMapping: 15.007761 ms MarkObjects: 581.451125 ms DeleteObjects: 1.459590 ms)
GameSparks Login Success!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
I have roles: subscriber|alpha_backer|beta_backer
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
good race reply part 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
{“success”:false,“msg”:[“Event Not Exist”],“data”:}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
2
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
good race reply part 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
{“success”:false,“msg”:[“Event Not Exist”],“data”:}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
good race reply part 1
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
{“success”:false,“msg”:[“Event Not Exist”],“data”:}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Failed to create agent because it is not close enough to the NavMesh
(Filename: Line: 648)
loading scene: Default
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
Setting up 3 worker threads for Enlighten.
Thread → id: 250c → priority: 1
Thread → id: 2c90 → priority: 1
Thread → id: 1e4 → priority: 1
Unloading 1041 unused Assets to reduce memory usage. Loaded Objects now: 245795.
Total: 641.897822 ms (FindLiveObjects: 25.923662 ms CreateObjectMapping: 16.620854 ms MarkObjects: 590.500522 ms DeleteObjects: 8.852493 ms)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.746452 ms
loading scene: Z10
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Time to load Default 3.49 s
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 245774.
Total: 636.324526 ms (FindLiveObjects: 26.609037 ms CreateObjectMapping: 14.470064 ms MarkObjects: 594.034878 ms DeleteObjects: 1.209965 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 245769.
Total: 630.152947 ms (FindLiveObjects: 24.515337 ms CreateObjectMapping: 15.786053 ms MarkObjects: 589.052583 ms DeleteObjects: 0.798682 ms)
The referenced script on this Behaviour (Game Object ‘PostCamModifier’) is missing!
(Filename: Line: 294)
Unloading 21 Unused Serialized files (Serialized files now loaded: 0)
Connected to chat server
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
UnloadTime: 2.716450 ms
Failed to create agent because it is not close enough to the NavMesh
(Filename: Line: 648)
Time to load Z10 16.75 s
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 276585.
Total: 682.296207 ms (FindLiveObjects: 40.991134 ms CreateObjectMapping: 31.479190 ms MarkObjects: 608.504068 ms DeleteObjects: 1.321233 ms)
loading scene: Z20
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
Unloading 1525 unused Assets to reduce memory usage. Loaded Objects now: 246548.
Total: 659.202303 ms (FindLiveObjects: 25.715398 ms CreateObjectMapping: 14.828626 ms MarkObjects: 606.978358 ms DeleteObjects: 11.679338 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 246548.
Total: 778.998455 ms (FindLiveObjects: 36.945878 ms CreateObjectMapping: 20.048020 ms MarkObjects: 633.313012 ms DeleteObjects: 88.690963 ms)
The referenced script on this Behaviour (Game Object ‘PostCamModifier’) is missing!
(Filename: Line: 294)
Unloading 22 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.667807 ms
Time to load Z20 22.17 s
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 84 unused Assets to reduce memory usage. Loaded Objects now: 262359.
Total: 672.832323 ms (FindLiveObjects: 29.750751 ms CreateObjectMapping: 17.783923 ms MarkObjects: 623.689799 ms DeleteObjects: 1.607267 ms)
loading scene: Z30
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
Unloading 866 unused Assets to reduce memory usage. Loaded Objects now: 250264.
Total: 728.083510 ms (FindLiveObjects: 30.635942 ms CreateObjectMapping: 21.124580 ms MarkObjects: 661.616116 ms DeleteObjects: 14.706289 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 250264.
Total: 763.503096 ms (FindLiveObjects: 39.639900 ms CreateObjectMapping: 22.996035 ms MarkObjects: 636.331808 ms DeleteObjects: 64.534479 ms)
The referenced script on this Behaviour (Game Object ‘PostCamModifier’) is missing!
(Filename: Line: 294)
Unloading 24 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 2.673924 ms
Time to load Z30 19.34 s
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Unloading 102 unused Assets to reduce memory usage. Loaded Objects now: 310495.
Total: 741.822468 ms (FindLiveObjects: 38.670239 ms CreateObjectMapping: 20.525714 ms MarkObjects: 680.589032 ms DeleteObjects: 2.036901 ms)
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api.dll
Fallback handler could not load library D:/SteamD/steamapps/common/Last Epoch/Last Epoch_Data/Mono/libsteam_api
PS. It was fine until todays patch.