The game consistently crashes at final room boss fight (heart) during Lightless Arbor Tier 3
I’ve tried the trick of bringing the illumination back to me before moving to each next area
I’ve had some better luck doing tier 2, less but not zero crashes
Getting the following crash report stack trace:
========== OUTPUTTING STACK TRACE ==================
0x00007FFC5D90565D (d3d11) CreateDirect3D11SurfaceFromDXGISurface
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD8610F42)
0x00007FFBD8610F42 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD8600BF0)
0x00007FFBD8600BF0 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD86B5A18)
0x00007FFBD86B5A18 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD86B6C7D)
0x00007FFBD86B6C7D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD86B6D58)
0x00007FFBD86B6D58 (UnityPlayer) (function-name not available)
0x00007FFBD89E7978 (UnityPlayer) UnityMain
0x00007FFC62CE257D (KERNEL32) BaseThreadInitThunk
0x00007FFC6470AA58 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
The previous crash had the following stack trace:
========== OUTPUTTING STACK TRACE ==================
0x00007FFC5D90565D (d3d11) CreateDirect3D11SurfaceFromDXGISurface
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD8610F42)
0x00007FFBD8610F42 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD8600BF0)
0x00007FFBD8600BF0 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD86B5A18)
0x00007FFBD86B5A18 (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD86B6C7D)
0x00007FFBD86B6C7D (UnityPlayer) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFBD86B6D58)
0x00007FFBD86B6D58 (UnityPlayer) (function-name not available)
0x00007FFBD89E7978 (UnityPlayer) UnityMain
0x00007FFC62CE257D (KERNEL32) BaseThreadInitThunk
0x00007FFC6470AA58 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
My specs:
Initialize engine version: 2019.4.40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon RX 7900 XTX (ID=0x744c)
Vendor:
VRAM: 24513 MB
Driver: 31.0.24002.92
D3D11 device created for Microsoft Media Foundation video decoding.
The referenced script (WFX_LightCurves) on this Behaviour is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()