Full Trading System Design (Beautiful Pictures Inside!)

It’s so easy to play devils advocate.
Everyone does it.
It’s also rather easy to conquer.

With all due respect…
I would never trade you my “Glorious Boots of Glory
Keep your greedy hands off my boots.

Did you read the rules?
I’m not being snarky.
If you understood you wouldn’t ask.
:scream:

I digress.
The answer is yes.
Moreover, yes there is an established “item sink” with a demand for creativity.

I agree.
This is where you have the most difficulty with my proposed system.

Currency does “NOT” work well in virtual economies BECAUSE of the concept of surplus.
Surplus is the enemy.
A fundamental issue in arpg economy is that trade CAN"T work too well.
Famine and scarcity MUST drive demand.

Items sinks” are deployed with the intention of “consistently removing” “items” from “circulation

To fight “inflation” and “flooded markets” and other such stuff as, "people quitting in less than 2 weeks because they already have everything that there is to get and “everyone has the same stuff” SNOOORRRRE…

This isn’t high class Atherton, California with a median list price of: $10,194,000.
This is Eterra. You might expect the likelihood of economies to be more in line with scarcity and famine. A deficit is essentially the opposite of a surplus. I will not lecture you on the details, as it is both obvious and intuitive. But I will provide you will an example to illustrate my point.

Somebody at EHG literally wrote “pun intended” “supplies depleting” hahaha.

Good. Working as intended.

Which is the main reason why it needs to be completly removed from trading, set on fire, and promptly yeeted off a cliff.

ADDING currency (in any form) to the equation will NOT make for a suitable trading environment.

No, I disagree. It’s not fair to say that. It’s not a fact either.
Quite frankly, it misses the point entirely.
The price of anything is only worth what someone else is willing to pay.
I won’t mince words here.
In the CONTEXT of this particular dialogue, the traditional method to quantifyitems” is done through the utilization of “tradable currency” which has been removed and is NOT tradeable PERIOD.

And with that said…

Since you have nothing I want in trade.
You aren’t getting my “Glorious Boots of Glory”
That’s the way it go’s.

Closing comments:

“A necessary evil is an evil that someone believes must be done or accepted because it is necessary to achieve a better outcome—especially because possible alternative courses of action or inaction are expected to be worse.”

You need people like me so you can point your explicit fingers and say, “That’s the bad guy .” So… what that make you ? Good? You 're not good. You just know how to hide, how to lie. Me, I don’t have that problem. Me, I always tell the truth. Even when I lie. So say good night to the bad guy!”

I hope my ideology on this matter is now clearer even if you dislike it.

Thank you for affording me the opportunity to clarify.

Who’s next?

Can you clarify what your proprietary ‘item sink’ entails? You have suggested that ‘finalized’ items can be broken down for ‘unique’ crafting resources - how do these resources differ than the ones that already exist in the game? This portion of your proposition seems vague.

If the system is the same as what currently exists with the Rune of Shattering, then I would recommend changing the wording as it would not be ‘unique’.

Surplus in virtual economies is mandatory to ensure that larger portions of the involved population are able to access the items and/or content.

To clarify, is it your intention, regarding this system, for trade between players to be a rare (almost non-existent) occurrence?

I believe, if anything, this would create a surplus of unusable items (as they do not suit the class/build that is being played).

To reiterate my previous statement, in the case that Player ‘A’ does not have anything “of value” for Player ‘B’, there is no incentive to make the trade. Having a generalized, universal currency (in any form) allows there to always be incentive in the trade - sure, Player ‘A’ may not have a piece of gear that Player ‘B’ needs, but Player ‘B’ can always make use of [insert LE currency here].

Removing “currency” from a game only causes the gear/items to become the currency. Path of Exile is proof of this, in the sense that there is no “official” currency, but certain items in the game are valued the same way that currencies are.

To use a more notorious example, Party Hats in Runescape became one of the highest valued “currencies” for trading - without being an intended currency.

It is an indisputable fact that [+1] is worth less than [+3]. Whether the trade is being conducted with Fun-Bucks or Boots of Glory, the [+3] is going to be worth more of them.

Outside of being contrarian and belligerent, not really. Sorry.

If anything, I would advise you to focus on making your intentions more clear regarding your proposed system.

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Fruity Pebbles has immediately outed themselves as a hacker. There’s no way I’m trading with this person. :sweat_smile:

A tier 4 affix is the highest that can be sealed.

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:scream: Thanks for helping me connect yet another dot, friend.

x” “crafting resource” example #1incredibly rare
increases the highest tier an affix can be sealed.
only “obtainable” from “breaking down” / “destroying”VERY VALUABLE FINALIZED ITEMS

Yes there is an established “item sink” with a demand for creativity.
I said this already.
DEMAND FOR CREATIVITY. - “See response to the post under your last one for a quick example off the top of my head on the spot” lul ez
*Got anything to contribute?

I do have a little faith in this community and EHG. Some individuals are quite capable of coming up with solutions and helpful ideas. Other’s not so much. I digress, I am sure EHG and the community working together are able to come up with some exciting ideas for the extremely open ended tagline - finalized’ items can be broken down for ‘unique’ crafting resources"

I said this already.* I said this already.
DEMAND FOR CREATIVITY. - “See response to the post under your last one for a quick example off the top of my head on the spot” lul ez
*Got anything to contribute?

No, I disagree.
I value individual player and community efforts to overcome challenges.
My apologies, I do NOT share your perceived values or perceptions.

If you still need clarification on my stances, re-read my old posts.
I am satisfied with the level of clarity I have provided you and the patience I have shown to do so.

I said this already. I said this already. I said this already.
DEMAND FOR CREATIVITY. - “See response to the post under your last one for a quick example off the top of my head on the spot” lul ez
*Got anything to contribute? *Got anything to contribute?

Which is the main reason why it needs to be completely removed from trading
We covered this already. Right? Didn’t we?

No, I disagree.
There IS plenty of incentive to trade.
To reiterate my previous statement, neither Player ‘A’ nor Player ‘B’ will use their currency directly in a trade because the ability for either player to do so has been REMOVED. lul
We covered this already. Right? Didn’t we?

Path of Exile removed gold
They allowed currency
Which is a “form of currency
It’s even called “currency”
Path of Exile MIGHT have been the “WORST” example you could have chosen to support your argument for “in favour” of tradable currency. lul
Path of Exile doesn’t have “an official” currency
Path of Exile has “many official” currencies. lmfao
You completly fell out the boat that I’m riding in, bud. hahahaha

I was actually just waiting for you to bring up Diablo 2 and SOJs.
I’m surprised you didn’t. :scream: :rofl:

No, I disagree. And I dispute it. And I already explained why.
If you need additional clarity for that too, feel free to read my previous posts.

And it’s clear that we are just going in circles at this point.
If you aren’t going to at least try to offer anything new to the discussion, I’m afraid continued dialog with you is over, my friend.

I’m sorry you were unable to accept my views without resorting to name calling.
Thank you for sharing yours.

Sometimes it’s healthy to keep a sense of humour.
You still aren’t getting my “Glorious Boots of Glory”

Later bud. :kissing_heart:

I am actively trying to understand what you are trying to propose and you are not doing a very good job of describing your system.

If your only “established item sink” is the half-baked idea regarding a resource to increase the maximum tier an affix can be sealed then I am even more confused - how will that work? I genuinely want to know - Considering that the Glyph of Despair (the only way to seal a mod onto a piece of gear) only has a chance to seal an affix (it is not guaranteed); which, because of its fundamental nature, is the reason why the sealed affix is currently capped at tier four.

Furthermore, you have stated that this system only applies to:

VERY VALUABLE FINALIZED ITEMS

Which is hard to understand since you consistently suggest that “value” is a subjective metric assigned based on player’s “need” and not an objective, collective perception.

Regardless, I fail to see how this is a viable “item sink”, as you claim it to be. Please clarify.

It is so easy to play devil’s advocate.
Everyone does it.
It’s also rather easy to conquer.

I have never required clarification on your “stance”, that is very clear:

i don’t care if you don’t like it

I do, however, require clarification on your proposed trade system - which is why I am asking genuine questions.

What is the incentive for a random player with a [+3 Boot] to trade for a [+1 Glove]? This is not an even (i.e. ‘fair’) trade. Give me some examples of existing incentive if there is ‘plenty’ of them.

This is my point.
To quote from Path of Exile’s official statement:

“We’ve gone as far as removing gold as a currency and basing our trade economy around orbs that can randomly reroll the properties of other items.”

The Path of Exile economy is based on objects that are synonymous with ‘currency’; as I have stated, removing ‘currency’ will simply make another tradable object into currency.

@TehGrief

Sorry bud, I ended the conversation between you and I.

I WON’T be reading or responding to anything more from you within this particular thread.

Is that clear ? :scream:

later bud :kissing_heart:

I guess you could say this conversation is “finalized” and “can no longer be modified”?

Shame really.

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Can’t hear you nah nah nah nah nah :scream: :rofl:

Funny enough I share this sentiment with a number of players in this community.
We usually sit back and watch from a distance attempting more efficient ways of channeling our voices with the best of intentions for the game.

Those that lurk have some incredible feedback that nobody get’s to consider.
Few have the patience or the will to endure what go’s on here. They just don’t care enough to deal with the mess. It’s very unfortunate and damaging in several collective opinions.

We have been around for years now avoiding this place. Finally ,myself just participating in these forums for my first 24 hours ever felt like a social experiment. I would have to say it’s been the worst experience I’ve ever had on a community gaming forum. What’s even worse is that I knew about and was prepared for it.

IF I was a new player looking to get involved in the community through these forums, with little experience, I might have felt like my opinions didn’t matter and I was treated dismissively by the inhabitants of the deep and dark forum-main shadow realm.

These agents flapping about while they flex their bones, giving off a mentality like this is some kind of Gen Pop Yard Juvenile Maximum Security Detention Centre. If anyone steps to you. boy, you better be ready to throw down and type furiously. It’s comically ridiculous.

It’s not a very welcoming place. I see a lot of new players immediately being turned off and watching from a distance. I know this to be true, because we have been accumulating like a small army out on the peripherals.

It’s entertaining just to entertain it for a little while and play the part.

After the initial 24 hours, I have had my fill.

Please keep conversations on topic and respectful. If you don’t want to talk to each other, stop talking to each other. Needing to get the last word is just dragging out the process of ending the argument. So I’m happy to take away that burden of you’d like this to be that last word.

You’re welcome to keep the actual topic rolling though.

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This would only end up doing what happened in D2. There would be some “base item”, like SoJ in D2, that would take the place of currency. All top end items would be priced in “SoJ’s”. You can’t avoid currency. If there isn’t one created by the devs, one will be created by the players.

I did, because it is a valid critique of your idea.

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Yeah Marvel Heroes had the same thing.

Early on it was “Hand of Doom” (HoD’s), later it became “Gem Of The Kursed” (GotK’s).

Both were decently rare items, but with very generic crit stats that literally every build could use.

In trade chat it was then stuff like: “WTB 99% roll [Item X] for 100 GotK’s”

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It could be, if player A wants the gloves & player B wants the boots & they can therefore both make use of them then ignoring any external viewpoint on the relative value of those items it would be a fair trade if both players were happy with the items they received.

Using a currency (be it gold, SoJ, the many orbs in PoE or whatever) makes life a lot easier when trying to trade rather than bartering since if player A doesn’t want the gloves that player B has to offer for their boots but there is a widely used currency then the trade can happen for that & player A can go shopping for whatever they do want more easily than trying to find someone that wants the gloves that they now have to trade for whatever item they do want.

As I’ve said before, there’s reasons why people moved away from barter several thousand years ago.

But some people like the idea of bartering & that’s fair enough.

And @AmityXIII, I’m sorry if you took my earlier post as offensive, it wasn’t meant in the way that you appear to have taken it.

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I absolutely agree that there could be atypical situations where the trade would willingly become unbalanced. There are so many variables in which [+1] could be more meaningful than [+3], sure.

I am sure that in a system that forces item bartering that I would take junk in order to trade my friend something they wanted - or more nefariously, a real money trade could occur in which Player ‘A’ buys an item from a third-party site and is able to trade a level 0 white for a top tier endgame item.

I would love a free-trade system in the game in which players are able to freely trade amongst themselves - no need to barter; if I find something for a friend I can just give it to them. However, I understand that there is this monumental weight that a vocal portion of the community (and to an extent, EHG) has placed on the idea of eradicating real money trade.

Yeah. I think that RMT would have a more negative effect on LE than free trade (ideally via an AH so that it doesn’t devolve into the “unmitigated fun” that is messaging a bunch of people who may or may not reply for a variety of reasons) would have a positive effect. Which is where one then gets into the various restrictive versions of trade in order to allow most people who just want to give friends nice stuff while curtailing the more egregious aspects (RMT, price fixing, etc) that can occur.

TLDR: Some few people are a###holes who ruin it for everybody else (& yes I am well aware of other scenarios that that statement could be perfectly well expanded to & I’m working on it).

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sameee man i cant stop arguing when i see those

I think LE’s solution is crafting materials if it goes that way but the issue in this case is they arent rare enough to be worth really caring about. Class related shards are far too easy to get and too niche. Since ‘set’ affixes were removed which were for all classes, not much replaced it in terms of global need for generic rare shards, Runes of Shattering basically mean there is no economy for this. Class related shards as drops are quite rare though

Glyphs are the only thing that could set some sort of value, namely Glyph of Despair but again not really, people could price Uniques in Glyphs ie Omni staff selling for 15 Despairs

The biggest issue honestly is crafting is too easy in LE, I havent played in a few months but it seems insane to me now we can choose affixes on our gear like a mini item editor with small restrictions

If open accessible trade becomes a thing I dont think this game is going to last very long per ‘cycle’ without serious changes because people are going to fully gear up in a mere days

Initially I thought I wanted free trade, but I agree that RMT would be too harmful and encourage more botting. I’ve been thinking about anonymous trading such as via an AH as a way to prevent RMT. But I suppose it could still suffer from price fixing. If you had an anonymous AH, then you could decide to use your gold on a specific item or use it on the vault’s gold sink.

The bazaar was also appealing to me but I guess a lot of people thought it was too restrictive. I’m interested in seeing what the devs come up with.

I really like OP’s idea of adding the name of the item’s creator.

There was another game that did this and I don’t like to use “Flail made by sweatyballsack1337” to make a VERY mild example. Name restrictions in PC games don’t work that well.

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