It’s so easy to play devils advocate.
Everyone does it.
It’s also rather easy to conquer.
With all due respect…
I would never trade you my “Glorious Boots of Glory”
Keep your greedy hands off my boots.
Did you read the rules?
I’m not being snarky.
If you understood you wouldn’t ask.
I digress.
The answer is yes.
Moreover, yes there is an established “item sink” with a demand for creativity.
I agree.
This is where you have the most difficulty with my proposed system.
Currency does “NOT” work well in virtual economies BECAUSE of the concept of surplus.
Surplus is the enemy.
A fundamental issue in arpg economy is that trade CAN"T work too well.
Famine and scarcity MUST drive demand.
“Items sinks” are deployed with the intention of “consistently removing” “items” from “circulation”
To fight “inflation” and “flooded markets” and other such stuff as, "people quitting in less than 2 weeks because they already have everything that there is to get and “everyone has the same stuff” SNOOORRRRE…
This isn’t high class Atherton, California with a median list price of: $10,194,000.
This is Eterra. You might expect the likelihood of economies to be more in line with scarcity and famine. A deficit is essentially the opposite of a surplus. I will not lecture you on the details, as it is both obvious and intuitive. But I will provide you will an example to illustrate my point.
Somebody at EHG literally wrote “pun intended” “supplies depleting” hahaha.
Good. Working as intended.
Which is the main reason why it needs to be completly removed from trading, set on fire, and promptly yeeted off a cliff.
ADDING currency (in any form) to the equation will NOT make for a suitable trading environment.
No, I disagree. It’s not fair to say that. It’s not a fact either.
Quite frankly, it misses the point entirely.
The price of anything is only worth what someone else is willing to pay.
I won’t mince words here.
In the CONTEXT of this particular dialogue, the traditional method to quantify “items” is done through the utilization of “tradable currency” which has been removed and is NOT tradeable PERIOD.
And with that said…
Since you have nothing I want in trade.
You aren’t getting my “Glorious Boots of Glory”
That’s the way it go’s.
Closing comments:
“A necessary evil is an evil that someone believes must be done or accepted because it is necessary to achieve a better outcome—especially because possible alternative courses of action or inaction are expected to be worse.”
“You need people like me so you can point your explicit fingers and say, “That’s the bad guy .” So… what that make you ? Good? You 're not good. You just know how to hide, how to lie. Me, I don’t have that problem. Me, I always tell the truth. Even when I lie. So say good night to the bad guy!”
I hope my ideology on this matter is now clearer even if you dislike it.
Thank you for affording me the opportunity to clarify.
Who’s next?