Honestly, I feel disappointed. The game’s current pace is way too fast, and it completely kills any sense of real danger or tactical decision-making. It feels like I’m just zipping through content, spamming abilities without needing to think. There’s no tension, no meaningful challenge — just speed.
I understand the goal might be to attract a broader, more casual audience, but without depth or stakes, players like me won’t stick around. I want fights that make me pause, breathe, and plan. Please consider the long-term impact of this design direction.
Key Areas for Improvement:
Combat is excessively fast-paced – it leaves no room for tactical choices or meaningful decisions.
Enemies lack deadly, readable patterns – most mobs feel like filler, not real threats.
Lack of build diversity for control or positional play – almost everything revolves around mobility and spamming.
Progression feels too linear and safe – there’s rarely a sense of real danger or risk.
No real high-difficulty mode – even late-game content doesn’t push players hard enough.
Hardcore doesn’t feel hardcore — and that’s frustrating
As someone playing Hardcore, I expected real danger, tension, and punishment for mistakes. Instead, I’m flying through zones with barely any threat. The game still feels like softcore with a health bar. There’s no fear, no pressure, no need to adapt or think fast — just go, go, go.
I’m honestly frustrated. Hardcore should demand respect from the player. Right now, it just feels like a checkbox, not a meaningful experience. That needs to change if this mode is going to matter.
Boss fights lack real threat or presence
One of the biggest letdowns for me is how underwhelming boss fights feel. There’s no weight, no atmosphere, no fear. Bosses often feel like slightly larger mobs with more HP, not true encounters where you need to study patterns, dodge with precision, and fight for survival. It doesn’t feel like I’m battling a powerful foe — it feels like I’m just going through the motions.
For Hardcore especially, this is a missed opportunity. Bosses should be the heart-pounding climax — not a speed bump.