I know there are skips from the dungeons to help speed the campaign up, however, is it possible to have the completion of side quests be utilised towards newly created characters?
Instead of having to complete the side quests for every character, can the first seasonal character (or make it account wide for legacy) frontload these [completed] quests to every other new character?
All experience, relic slots and passive points are then ‘granted’ upon first load in or when you get to Keeper’s Camp.
What Heavy said. Also, going into the normal monos after your main has cleared them all will also give you a bunch of XP which will usually give you 5 levels or something like that. So as soon as you get to the end of time, you can teleport the these (not all give quest completion) and get the xp.
Not sure if this is intended or not, but it’s been happening to me.
Yeah, but it’s implemented in a weird way. I get a quest completed (and XP) from going into Fall of the Outcasts, Reign of the Dragons and Spirits of Fire (although this last one might only be because it’s the first one I usually enter of the 3 level 90 ones). No other timeline does that (although I haven’t “finished” the 3 left timelines because I never did the quest echoes, only did the empowered version straight to boss).
Seems weird, but the extra XP is usually welcome at that point, which is when we’re starting to delve into our mastery (and the extra skill points are handy too).