I wanted to point out something that seemed to be missed by many people here.
EHG seems to want to adopt a “semi-permanent” characters similar to PoE, allowing repec of skill point (I assume for both active & passive skill trees) instead of some form of semi-dynamic build that allow sub/multiple builds using a single character.
Note however, that PoE is NOT as permanent as many thinks. In PoE, your build considered of 3 main pillars, & 2 smaller pillars. They are
Major pillars of PoE builds
- Passive skill tree
- Gears (& ability to weapon swap)
- Gems
Minor Pillars of PoE Builds
4) Flasks aka Potions
5) Pantheon
Out of the 5 pillars, ONLY passive tree is permanent (with possibility to respec)
WIth Last Epoch, (so far)
There are 3 pillars
- Passive skill tree
- Active skill trees
- Gears
*Potions are all same, so no impact
Out of the 3 pillars, 2 are permanent!!
Which means if EHG adopted PoE respec system in Last Epoch, it will be way more restrictive than PoE, not similar to PoE. Which IMO, already (refering to PoE) very restrictive.
If I have my way, I would say there need to be some ways to have some level of dynamic in build that allow sub builds to tackle various game content (e.,g speed runs, pushing, Multiplayers, support/heal roles etc) that ensure the game doesn’t get stale too soon.
A suggestion is to allow specialization of say 8-10 skills (even though you can only equip 5 at the moment) , so there is some leeway to have a few builds within your main builds.