I thoroughly love the crafting DESIGN for this game. Having a limited number of moves makes it interesting, the crafting crit chance is pretty cool. But, as I try to create some upgrades for my gear for empowered monoliths trying to break into 300 - 500 levels of corruption I’m starting to dislike how quickly FP can disappear on items with more of it.
It initially looks like items with better and more rare affixes have limits on how they can be processed, but if you can work within those limits you have more moves to make to ‘perfect’ the item. In practice, this doesn’t seem to be the case because of how FP reduction feels like it accelerates based on tiers of affixes on the item. This leads to working with items with high FP often feeling like they explode much faster than items with much lower initial FP.
This may just be circumstantial, but I feel like this happens every time I’ve got an item I really need an upgrade for and it’s SO close to being what I need. I was just recently working on an item and lost more than 40 FP in 2 crafts, one of which was putting a T1 affix on the item.
I’m all for a good grind, but I’ve been losing my mind, and I haven’t been able to upgrade multiple items because this seems to happen to every item that looks good enough to try to work on.
I really think some adjustments to the way FP is lost are in order. I love the design of the crafting system, but how quickly an item with potential just turns into hot garbage if you lose too much FP too fast just doesn’t feel good, that poor item wasn’t even given a chance before I said you suck so now you’re getting shattered.