- Nemesis seems to be the only good way to get forging potential items, but it doesn’t drop a high volume of items so you don’t really get enough there.
- Forging Potential for random drops sucks. Its constantly about 35 again and again and again.
- Imprints drop “similar” items but they feel pretty bad. I followed this guide to try and imprint items but I can never really tell if the imprint did anything. Imprints and Endgame Crafting - Last Epoch Maxroll.gg
- Weaver tree progression feels way to slow unless you do the lost Lostwood Folly / False Temple Farm, which as any farm does gets boring after a while.
- Imprinting woven echoes should have them show up more often. I feel lucky if I get 1 per reset if I use both imprint locations for the same echo. I like variety for farming and would prefer to imprint 3+ echoes and actually have them show up.
Totally agree, I feel like imprint is not working with exalted high tiers, high FP items (it was working almost fine when I was chasing uniques)
Also T7 + T6 (I don’t even what to talk about double T7…) are now very rare and it’s a pain to fill just 2LP stuffs.
I guess getting less and less players season after season (only 44k at the peak for this one) is the team’s goal.
Ive posted the same thing numerous times and again just the other day, rune rolls are pathetic now we have no imprints we have no spares. The plan to corrupt it is nonsense.
This is definitely one of the things I find odd. I do think imprints needed to be dialed back, but they just introduced a new component, Corruption, which basically encourages the need to likely have multiple tries to get an object just right and yet they heavily nerfed the imprints thus making it even harder to get to the point where you’re going to corrupt something, only to have it roll poorly or give you nothing that helps your build, and then go repeat. That feels massively counter-intuitive if you want your players to engage in your new ‘system.’
I get where you coming from. Corrupting items that are already 100% how you want them to add more stuff on top. While that is the “best” use case for corruption it is also the hardest and most time-consuming that also has the most power creep.
There are many other ways of corrupting that are still useful or good. Like a parallel upgrade path for items that are not quite as good as what you are currently using, but with the right corruption it might become an alternative.
Also I think many many many people interacted with the new system naturally from very early on, simply because corrupted items drop a lot and they are quite powerful during the campaign.
Having imprints (and thus availability of very high quality items) nerfed while adding a new other way of upgrading your items is totally fine and not counter intuitive.
Not everything they add needs to add just to the absolute top end. Having multiple different upgrade path gives some variety to itemization. It also keeps power creep at bay a bit. The theoretical (and even practical) top end already did power creep a lot with corruptions.
Lol powercreep - have you played this season? insta-kill ubers, most melee builds using the new amulet doing sub 1 minute (check frozensentinel and also captainnoobzar YT’s) shadowcascade doing 30 seconds with 12k ward, rend climbing insane corruption and 1 shotting uber, its the most wild west league I’ve been part of. 1 BILLION hit - check spicorr YT. Lol Imprints weren’t and are not the issue.
Specific builds or interactions that overperform has nothing to do with itemization though. Quite the opposite, when these happen WHILE itemization has been nerfed.
So that is not a reason to stop caring about power creep on items.
Unfortunately LE always had a handful builds each season that were simply outliers. Even though their initial balancing was never great I think EHG always did very well addressing these builds in later patches. For example I think the adjustments for Judgment Paladin and Erasing Strike Void Knight were perfect. They addressed skills, passives and items in a way that the builds are still functioning, while they remain very good.
Yeah the issue is - Erasing strike using the new ammy and frenzy belt with scuffed gear that he literally just threw on - https://www.youtube.com/watch?v=v4e3WusrdoY - 62 seconds, his other builds 30 seconds with better gear - https://www.youtube.com/watch?v=HoK5S6ijoic 1 shot kill with void cleave. He has videos for all sorts. Then FS - https://www.youtube.com/watch?v=I94tO9zfLO8&t=42s also the same as well as 1 shot with blackhole.
https://www.lastepochtools.com/profile/donzpie/character/Rivebruh this is my warpath, I have 77 axe, 766 chest etc - how is me having 50 imprints going to help? It wont because lp2 axes arent common, Ive had like 6? from 100s and 100s of axe runs this season, 2 x lp3 titans. I’ve seen 1 x lp3 axe and then you have to still land the slam, generally 77 prefix is plenty. My uber time earlier was about 1 min 20 seconds. Whats imprints going to do for me? Really? Shave 20 seconds off my time with perfect slams, maybe. The axe is pretty much as good as it gets without LP3 or a crazy corrupt anyway. SW Lp2 very rare. Imprints would however help me do crazy off book builds that I normally wouldnt even try and this season can’t.
For most classes the hard items like Aarons Will for example even LP2s are relatively hard to get so who cares if you have 40 x 7777 items if you dont have the armor to slam it on or 7777 rings but no lp2 red ring. Traitors Tongue dagger (SHOCK HORROR ROGUE USED ITEM) drops lp3 and lp4 - this dagger is insanely strong even with just 77, you can put a 3rd pen slam or shred slam and it’ll make your uber kill time a few seconds faster, again will it matter? Not really. Ive never seen a 7777 with 4 things I’ve wanted on it, ring, ammy, body armor, dagger etc - nor have I seen one on anyone else. I saw a few jungle queens slammed last season and 2 of the 7 were ideal and the other 2 just for looks. Maybe they should nerf the LP drop on the crazy low level but insanely over powered uniques rather than what goes on them. Chasing imprints is fun and time consuming and then the struggle to find a unique for it with LP and good rolls and THEN even with lp3 slams you brick them like I did with my other armor, multiple sets of falcon fists, a pair of boots and lots of kestrels.
Now let me go off on a tangent, please. Power creep is an issue if its speeding up peoples ability to get to uber and kill him or climb to crazy corruption, right? Uber was killed in 10 hours, day 1. I doubt that guy had 777 slams. Last season Potato_LE did it on a rogue with single slam items and a T8 fire resistances on his relic (stacking fire resistance means fire pen for flask/trap) probably why they nerfed trap because in their head one legitimately good player with 1500 hp did it quick when normal idiots like me cant.
Power creep would be something that’s allowing people to play the game with ease and destroy everything and roll corruption but it’s not, it wasn’t at all. People enjoy chasing loot, lots of people do (don’t say where do you get lots from) I’m online -ALL FRICKING DAY- imprints don’t cause people on Youtube to comment on a shadowrend build saying “Thanks heaps for this I’ve played 4 seasons and never come close to beating uber but I killed him easily using this build”
You cannot address what you consider to be over powering the game by removing it and then adding all this other trash that in comparison is 100x stronger and easily available to EVERYONE on multiple classes and builds. You can’t. You need to test this or it just puts the knife in deeper and twists.
If there were no 1 shots this season so far and that absolutely trash amulet didnt exist and everything was balanced like a few months into season 3 then the imprint thing wouldnt be such a kick in the teeth but it’s not. They’ve made it the worst season I’ve been part of in 2000 hours which is sad because I genuinely do like the omens and I do like corruption even though it ruins me. But the fact they have such over powered god like builds and items and refuse to change it mid season is just well shit is the only word for it.
Imprints didn’t need to get a 97% nerf, Exploding traps node didnt need a 90% nerf, nerfing earthquake bear to become not-wanting-to-play-it-anymoreable, thats insane. It’s like no one watches what happens in other games - just fricking balance something slightly first, if its still too much, a little more. Don’t kill it or no ones going to play it and to what end?
Warpath hit 110k last season, end of 7 months my bro had 7777 items and was still not minmaxed out because its hard work, 7 months. They nerfed WP and yeah it’s a lot more balanced now, I like that. Ballista hit 100k or something and they did absolutely nothing to it and its dmg output is way higher than warpath.
I don’t understand their logic and its made worse by their terrible and often commented on lack of communication around, well anything.
I am super passionate about this because imprints were not ruining the game, every season they have bugged builds that 1 shot uber and they fix it but this season the builds are STRONGER than the bugged builds and insta killing him and they call that acting as expected? Thats bull. Anyways banging my head against a wall. You like the nerf, I don’t thats fine. I believe more people don’t like it than do and it’s reflected in posts and comments every day and their next season will again half in players if they don’t address it and if they don’t fix all the current crap and if they don’t actually talk to the people who dropped money on their game.
God that was a lot. Sorry for terrible writing skills I shoulda got chatgpt to re-write this for me. lol~
Yes, agree. But it does limit things, even in the parallel upgrade realm. Because the new corruption provides some really interesting affixes you can’t get anywhere else. Corrupting multiple mid-range items to try to nail that particular fix is more ‘doable’ but when most builds in LE, either content-created or self-made, are based around at least a couple of uniques that ‘truly’ activate that build, it starts to get a lot more unreachable with the current rate of drops. There are VERY few builds that require only regular gear.
And maybe that’s a design intent. If it is, they should say so, because then content creators and the community could mange what they create because as it stands right now I won’t touch exploring a build either from a creator or my own that has a build-enabling fix that makes actual use of a specific corrupted affix. It’s also why I have stayed away from even looking at most Omen idols on builds. I know the likelihood of finding that exact set-up is going to be astronomical so if there’s any indication that it is a significant help to that build I won’t go near it.
All this is said though without a knowledge of what may be coming down the pipeline. I remember the days when Exalted first dropped and they basically announced 3t7s were supposed to be really rare, and 4t7s nigh impossible and everyone was like WTF are they there then? Then along come several systems that start to make drops more prolific. Last season I got probably a half-dozen 3T7s. (nothing great but I could still imprint them) and I was like, this seems to be going against what they said way back when. Then this season they’ve seemed to want to re-establish that limitation. That is perfectly fine, because THAT I get, but the one thing that always needs contending with this drop-rate stuff is the overall pool. The more they dilute it the more they have to realign it. Not knowing what’s ahead, I think the nerf was TOO much (I still think it did need to be nerfed though) because I know over the next two cycles we’re going to be getting MORE new affixes, gear and stuff added to the drop pool.
That was way too long winded for anyone to want to read. My bad.
I think THAT particular ‘power creep’ is an entirely different issue. It doesn’t really have anything to do with the imprint stuff and is more about the balance of the class abilities and skills and such. Definitely needs to be fixed, though. I tried the Rend Bladedancer with all the set affixes and instantly went from 200 corruption on the build I was making myself to 700 courruption and then gear, other than just crafting on the affixes even all at T1s, was not really relevant to the all that power. Felt to me more like an interaction of the skills involved.
Thats exactly my point - nothing to do with imprints. Imprints were not making the game any quicker or easier as people had to get to end game level up through corruption, find an item from grinding nemesis or corruption, imprint the item and then run troves by this time ubers been killed 100s of times, all the end game content has been cleared so again I will ask, what’s the difference if someone has 200 x 777 items? Everything is finished. Bosses are long dead, echos are long finished. There is nothing to preserve in the games state from ANY power creep other than the sheer embarassment of how poorly the game developement team has tested new items and class skills.
Having imprints change nothing other than maybe 2 months in shaving seconds off how fast you farm uber, guess what? 1 month into the game its gone from 43000 players to 8000 players so who even cares if the minmax bro’s are on there chasing triple 7 everything only to slam their LP2 uniques with 2 of those.
My gosh people really don’t seem to understand how little the imprints really impacted “power creep” because they didn’t and while people are on here arguing that its a great change casual 2 hour a week players are on there 1 shotting everything with their broken builds or carving up the world with their new amulets.
Imprints didnt do anything but add the option to build off meta FUN builds that were half decent. They allowed minmaxers to smile and they added help for casual players.
Arguing against them is a joke.
I went to 1500c at 87 on Rend and killed uber a few times. I then tried the Cascade build with 12k ward, eye of reen etc - took about 30 seconds to kill uber and 1500c was fine, dropped it back to 1000c and changed to bladestorm / shurikens and killed the dragon boss in about 3 seconds. You can literally do anything with rogue this season it’s a joke. It was already incredibly strong.
Lastly to people on here saying imprints were creating powercreep - they’re the same people who say “you can do just fine with a T7 or T76 slam” - if this is true then why the HECK do you care if someone has a T7 or a T777? You literally say it makes NO difference.
This season people farming world splitters with 1LP - super common, slam a single T7 affix again common, 5 of these taking minimal time, like 45 minutes or less and then corrupting and getting a t6 or 7 - flat melee dmg + dmg per str or frenzy + attack speed basically not needing to replace the axe, guess what - THIS IS POWER CREEP. Not someone farming a fricking 77 axe which took them a week to find then imprinting it more than days more to get LP2 axes to slam it onto and probably bricking it.
Corruption is more power creep than imprints for most things. Swords, daggers, axes even armor - +4 skill, slam, t6 mana or health - wow. Insane you think imprints were even close to as strong in terms of power creep.
Wild.
I genuinely think that those who say that the previous imprint system was “broken” “totally overpowered” have no concept of how long it took to get that perfectly slammed 77 let alone 776 or 777. They appear to think it was 1-2-3 voila i have my perfectly slammed item.
The reason imprints were previously a good system is that multi exalted affix drops need to be frequent drops given all the other RNG which exists in the game. You need somewhere around (my guess others will feel differently) 20 x 2t7 items to drop to have a good chance of one of those 20 being able to be slammed with the correct near max rolled t7 affixes. Then with Julra 1:3 chance of getting the second t7 you need 60+ exalts to be able to reasonably get the 2t7 slammed legendary you are wanting. And this is only for one item on one build.
This cycle of farming many many exalts and farming the accompanying multiple copies of unique items was the real endgame for many players.