Forgemaster's Might incorrect damage penalty calculation

version 1.3.6

What I expect:

  • According to the skill description, Forgemaster’s Might should reduce my damage by 20% if 2h and shield are equipped at the same time.

How it is:
Forgemaster’s Might applies 20% less damage modifier (by multiplying the 'increased value by 0.8%), but ALSO adds -20% to damage increase modifier.

Screenshot A:

  • no rings equipped. Increased spell damage is at -20%

Screenshot B

  • equipped ring with 68% increased spell damage. The character sheet shows my spell damage is only 34%. I guess it’s a result of -20% + 0.8 * 68%.

Suggested solution:

  • More modifier’s from other skills are not reflected in the cheetsheet and not applied like this. Less damage should be applied only once and not affect increases / decreases to damage.

Base 100% + 68% from ring = 168%
168% * 0.8 = 134,4% or 34% increased (rounded)