Forge Bug?

Are the Glyphs of Stability bugged?

Sorry if I am making a post that is already a known topic. I did try a search but nothing came up!

I have to ask as I have just set a shard in my weapon. The shard said it would reduce stability by 5%. I added the glyph of stability, that clearly says it can reduce stability damage by up to 60%.

Now I would expect the shard to cause between 5% - 2% damage, as stated on the Forge itself.

So when I click forge, the weapons stability drops by 10%.

So in a nutshell the Glyph of Stability is useless! At least that’s what I thought at first.

Just tried it on several other items. The forge say it will reduce stability by 2-5%, but in reality it reduces stability 7-10%.

Also did the same test on several items without the Glyph. Forge says stability will drop 5%. But it actually drops 10%.

Its like the forge is doubling the damage it causes!

Or am I missing something?

#EDIT…It also explains why items seem to fracture to early!

No, you’re not quite understanding it.

Glyphs of Stability change how much instability is added on a successful forge. Normally a forge adds 5 instability, the glyph will make it such that the craft adds 2-5 instability (personally I think it should make the forge add 2-4 instability). The formula that converts instability into chance to fracture depends on the number of affixes already crafted & the tiers of the affixes already crafted.

So the effect of the glyph is to reduce the instability on the item which makes all subsequent crafts less likely to fracture, but it doesn’t directly reduce the chance to fracture.

Think you misunderstand what I am getting at.

In fact I should reword the title, as the issue itself seems to be with the forge. The forge says it will reduce a items stability by 5%. But it actually removes 10%.

When I use the Glyph of Stability, which is meant to reduce the damage to stability by up to 60%. So when you have the Glyph inserted, the forge says it will reduce item stability by 0-3%

But what is happening is the forge is removing the expected stability, then removing an extra 5%. So with you end up losing 7-10%, not 2-5% as stated on the forge!

So you get this:
-No glyph you loss 10% flat, instead of 5% (as stated by the forge)
-Glyph used you loss 7-10% instead of 2-5%(as above)

Shard used was [Melee Physical Damage] says it reduces stability by 5%. That’s what it says in the forge.

I’ll explain my comment about it breaking items early.

If the forge is bugged and is added more stability damage than it should be. Then could their be a chance it is applying larger % onto an item than is intended?

Say an item is at 97% Stability. And the forge says applying this item will reduce your stability by 5%. So what if this extra damage is a random bug, and it adds lets be extreme and say it adds 100% of damage with out us knowing. Then that’s your item fractured after just one shard!

That’s why I made the Edit comment in my first post!

If that’s the case then I think the bug is more likely to be in the conversion of instability into chance to fracture. You can check how much instability is on an item by holding down Alt. I’ve just done 5 crafts using a glyph of stability on a white item starting at 0 instability & it added 5, 5, 4, 3 & 5 instability. Since we don’t know what the formula for calculating the chance for a fracture is based on the instability of an item, the number & tiers of existing crafted affixes and what you’re then trying to craft on to it, we don’t know if there is a bug.

Though I can tell that going from t0 to t1 the chance to fracture = the instability.

What’s happening here is that you’re misunderstanding % chance for success and Instability.

There is no % Stability on items. Items have an amount of INStability that can be seen by hitting ALT on an item. Instability’s value is not a 1:1 ratio to % chance ot succeed, though they are related.

Example: (click the image if it’s cut off)
https://imgur.com/a/pEWHdgl

So when you normally craft a mod onto an item, it usually adds 5 Intability to the item. On an item with no instability already on it, this coincidentally drops the chance for success to 90% from 100%.

When you use the Glyph of Stability, the added instability instead goes from always 5, to 2-5. Based on the resulting instability on the item, the chance for success % will change resulting on that.

Ah yes I see it now!

Wow! way to go over complicate things.

Think this needs adding to the guide Devs. All the guide shows at the moment about instability, is what is shown on the Forge itself. There nothing to explain how it works on the items!

EDIT# Fractures do seem rather random. Just been experimenting and had several items with just 2 instability points fracture (the points you see on item while holding Alt). While other items can take a lot to break them.

Do items roll a hidden stat which isn’t displayed, for the max instability it can take?

I would suggest making it visible, but that wouldn’t really work, as players would just stop crafting, and look for those high stability items! So probably best left hidden.

No, it’s just a roll/RNG. The first craft on an item with 0 instability should never fail (since it has 0 instability & that translates to a zero chance to fracture), but after that there’s a formula that converts the instability into chance to fracture based on the number of affixes already on the item & the tier you’re trying to craft. Then the game rolls a number & if the roll is below the “chance to succeed” then it’s a success, if the roll is above the chance to succeed then it will fracture.

Well it seems to me, that the game rolls very high numbers to often…like its using loaded dice.

I’ve had a lot more items fracture above 97% than below it!

And it seems to fracture more readily on an item that’s useful to my build. Compared to an item which will give my character next to no benefit, which I have seen get as low as 37% chance of success before fracturing!

I’m I really the only one who thinks that’s odd?..guess I must be odd then :smiley:

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