I absolutely get your point. And I also agree with some of your concerns.
The I understand the intention of RPGs and that grinding is a big part of it. Unlocking stuff by progressing through content is basic behaviour and it’s absolutely valid to do it.
But theres something with the current Mono that makes the grind before empowered timelines a bit of a chore.
When I level a new character, I’m personally ok with the story. I usually go the right route and do Abomination, Rayeh, Lagon and Emperror. On that point I’m really already burned out. But the game still wants me to do 3 more timelines to unlock empowered. The echoes are all the same. They change their tile set between timelines and enemies vary a bit. But the rest is all the same.
3 quest echoes with always the same “story” don’t add much variety.
And this is all just not to do additional content after doing 7 timelines in a row to qualify. The content is exactly the same. The game then let’s me replay everything I already know on a higher difficulty with better drop chances. This now is where the endgame begins with. The normal timelines are only good for the t1 blessings and some nonspecific loot. But you barely find so much useful items. Now with empowered, the game starts making fun again, because the difficulty ramps up to be challenging and the rewards are getting good (better chances, better quest echo rewards, better boss loot, better bkessings).
So all you want to do is to rush through normal timelines to get to the point where the game becomes fun again.
I’m sorry, but this is the way I feel about normal timelines. They are a roadblock and time sink to stop the player of getting too successful too fast. I get that there need to be such mechanics to stretch the playtime and to make the rewards feel like an accomplishment. Giving the player everything he wants easily is what the player aims for but nothing a game should provide.
It’s just that normal timelines are so obvious of an artificial roadblock. Especially with the introduction of the 3x 90s timelines. It’s not even that the content gets more challenging for the different difficulties. You progress in levels and gear up and so the 90s timelines feels the same as all previous timelines. Because with increasing difficulty my character increases in power equally.
The current mapping in LE lacks variety. The timelines with different tile sets, bosses and rewards are some well. The echo web is nice. But 90% of your time you spend in repetitive echoes rushing from point a to point b. I think if there were more variety and excitement in playing these echoes, less people would complain.
So for me the whole phase of running normal monos is the worst experience of LE currently. Having to do it with every single character leads to a point where I abandon some of my toons because I don’t want to do it all over again.