I’m guessing this is related to all the bug reports in the past with Flame Rush, but it just constantly ends too early, and I can’t figure out what’s causing it. In addition I just tested it with the Glyph of Intention node (which should make the skill somewhat like a teleport and not channeled at all), and still a majority of the time my character will not land anywhere close to where the glyph is cast, because the rush gets canceled by something.
I wasn’t able to locate any in-game bug reports for this. Could you please submit an IGBR? The in-game bug reporting system automatically enters issues into our triage system, and provides logs and other critical information for debugging issues.
Edit: I actually brought this up with the team, and they believe it may be a result of getting caught on environmental objects. Is there any chance you have, or could record a video of this happening for the team?