Flame Rush breaks early even if not channeled

I’m guessing this is related to all the bug reports in the past with Flame Rush, but it just constantly ends too early, and I can’t figure out what’s causing it. In addition I just tested it with the Glyph of Intention node (which should make the skill somewhat like a teleport and not channeled at all), and still a majority of the time my character will not land anywhere close to where the glyph is cast, because the rush gets canceled by something.

I wasn’t able to locate any in-game bug reports for this. Could you please submit an IGBR? The in-game bug reporting system automatically enters issues into our triage system, and provides logs and other critical information for debugging issues.

Edit: I actually brought this up with the team, and they believe it may be a result of getting caught on environmental objects. Is there any chance you have, or could record a video of this happening for the team?