Operating System: Window 10
Detailed description: This may not be a Bug but I feel like if Flame Reave is a “melee” attack the actual weapon should hit the enemies. Unlike Mana Strike, Flame Reave’s melee swinging actually doesn’t hit enemies at close range. This defeats the purpose of being a “melee” and having a Node that drags enemies towards me. I feel like this is an oversight or by design? If this is by design, please reconsider. Add the actual melee hit and reduce aoe damage if necessary. As much as I love big aoe and range, the point of a “melee” attack is to actually swinging with weapon at enemies.
What were you doing at the time? Just testing Flame Reave out
How consistently does this happen? all the time