I am trying to make a guide for a build and as I am doing it I realized how terrible the nomenclature for tooltips and scaling terminology is in Last Epoch. The result is a mess that makes it very hard at a glance to look at your stats and figure out when something is a upgrade or not.
Hence I am making this request to EHG for season 3-cycle 1.3 to redo all their tool tips to make things less confusing.
Base Damage:
Replace this term with The variable of (A), which is always coloured white. Instead of flavour text on a skill. Show the skills A value
Added Damage
This stat is confusing as it does not explain how many sources of ADD you add or where you add it too.
Rename this source to: {B= x(A)>} where xA is replaced by the layer to the equation where an example is shown to the player as: and replace the name as Base Power Gained
In this example layer 1 is=10
Player should be provided in game guide of all the possible layers, and each layer should be Color coded. When a player has no increase to a layer, display a xA(NULL=0) in red so that they know their build is not benefiting from that layer.
V= A + ([B= 10+ xA3 + xA4)]
This solves the problem of confusion since you can see in a log {yes add damage logs} so we can hit the dummy and test stuff!
**Increased damage **
Poor wording. Rename increased to Multiplayer (donât be creative when dealing with math equations)
Source of multiplayer should be displayed as (Vx(A)), where each multiplier is its own layer and the player can see all the multipliers, even ones that are not active:
Eg: (VxA + VxB+ VxC).
Multiplier Buffs
Name these Zx(A). And show them to the player even if they are not active.
**Damage Effectiveness **
The terminology is confusing as it does not communicate at all what it functions as.
Replace the term as Base Power Boss Limit
Communicate to the player that 50% effectiveness as variable (Pe)
Final tooltip display
V= [A + [[B=[xA1+ xA2+ xA3] X (Pe)]] [VxA+ VxB + VxC]] X [Zx(A)] x [Zx(B)]
Now letâs use a fake example. I use a spell doing 20 fire damage damage. I got +20 + 60 and + 30 spell power gain.
I have a multiplier of 110% to spell, a 50% multiplayer to fire.
I have a multiplying buff of 40%.
V= [20 + (20 + 60 + 30 + [null=0] âŚ. X [1 + 1.1 + 0.4 + (null=0) âŚ.] X (1 + 0.4 + (null=0)âŚ.]
By looking at this I now see that I am benefiting from these sources but I am missing these. So I should add them if possible. The confusion is gone.
Each of the damage sources should be a unique equation that you can see.
I hope that sort of communicates what I am suggesting. Explaining it is kind of hard