Trying to play Shield rush and we are familiar with the problem of freezes when trying to do damage and spamming the key.
I’ve also noticed on the Target dummy in testing that spamming this ability doesn’t increase damage output likely due to the freezes so some attacks aren’t happening.
I’ve tried to condition myself to press Shield rush a max of 3-4 times a second to allow the attack and animation to take place. To prevent freezing and lowering my damage.
- Suggestion would be to have Shield Rush have a .25 sec CD. This would then prevent over pressing the button and causing freezes. It would allow for the skill to do the animations and process a full attack doing the full damage.
Also is there some hidden attack speed bug? Cause attack speed from a shrine is affecting Shield rush tool tip damage. Attack speed should have ZERO affect since what cause damage is button press frequency. Unless there is something internally where attack speed speeds up the animation and some benefit?
- If the above is true then removing any affects of attack speed and adding the CD of .25 seconds could really fix many of the Shield rush bugs.
I don’t think any attack is supposed to do more damage based on how fast we can press a button. So us spamming Shield rush to do more damage is causing crashes and false sense of doing more damage.
-
I arrived at the conclusion of these test and attacks missing by playing my Igniter build and spam pressing Shield rush (seemed to be attacking fast but it’s an illusion) cause the micro freezes of the skill aren’t attacking. I know this because if they were “hitting” they would be applying more Ignite stacks.
-
Since slowing down my cadence on the target dummy 3-4 per seconds my ignite stacks go way higher because all my attacks are landing.