**FIXED** BUG - Acolyte-Lich Skills/Stats increased Self-Inflicted Damage

Updated to version 0.9k

Character - Acolyte-Lich build formerly known as the Immortal Lich in previous versions.

Something Changed between 0.9j and 0.9k where my Poison Aura is ticking larger amounts of damage than its supposed to and I havent changed anything gear-wise since 0.9i that would affect the amount of inbound damage.

When I shift into Reaper Form, the self damage increases exponentially and ticks down my health even faster than normal. Then when I get dropped out of Reaper form, that same amount of increased damage continues to stay with my human form.

Before 0.9k the self damage was maybe 25-30 ticks before I got kicked out to human form. Now its about 7-10 ticks. Its almost as if my character has 0 poison & necrotic resists even though the character panel shows over 100% each (i know the threshold is 75%).

I checked the last 0.9i sets of patch notes & 0.9j notes and saw nothing with related skills being changed; only Blood Splatter had a change and that doesnt affect an active self DoT.

EDIT - Attached both Player Logs just in case.

Unlisted Clip on YouTube - Last Epoch 0.9k - Aura of Decay & Reaper Form Player Damage Bug - YouTube (clip should be ready to be viewed by 0115 EST 5/5/23. Youtube is slow with uploads even though im on 1Gb Fiber.

I Show my character stat panels & skill trees in the beginning of the video, show Aura of Decay and then Reaper form before I go into an Epoch. Complete & Finish Epoch and at the end I show my Gear & its Stats. Shouldve done gear in the beginning, I forgot, but I didnt change any gear at all.

Player.log (85.1 KB)
Player-prev.log (124.0 KB)

1 Like

Player.log (68.1 KB)
Player-prev.log (30.6 KB)

Update - v0.9l

Aura of Decay “somewhat” works normally before you start anything in human form. AS soon as you enter an Monolith or other PVE areas the self inflicted poison DoT from Aura of Decay starts increasing rapidly become unsustainable result in a very fast inevitable death. Turning it off and having the 3-4 tics of increased damage actually are inflicted at about 4x-10x the normal amount.

Activating Reaper Form causes an additional exponential increase on Aura of Decay’s self inflicting player damage. This makes Aura of Decay complete unsustainable for more than 3-5 seconds tops.

Gear and idols do not affect the amount of damage received. Poison & Necrotic Resistances are 174% & 199% respectively. Obviously the cap is 75% which makes me wonder if either the Player Resistances are not functioning or there is a Server Latency issue affecting damage to the Player.

Again this was not an issue prior to 0.9i

So until the next major patch, im pretty much gonna shelve this for a while.

UPDATE - v0.9.1.b

The Aura of Decay & Reaper Form “Bug” has been fixed.

Same gearsets as my previous 2 links, same Monolith Tier.
Player.log (128.1 KB)
Player-prev.log (120.5 KB)

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.