First of, wow, thank you for very detailed post!
Do you mind if I ask some question? As I don’t understand some of your points and would like to be more educated on the subject.
Rahyeh’s light when NOT running judgement(that shield is for when you want to stack a lot of damage for judgement specifically)
If I take it off according to the tooltip I lose about 15k dps, roughly 25% of my damage, on par with Calamity and only my weapon provides bigger bonus. Why is using it bad without using judgment?
Using a wand when running Rahyeh’s light - as judgement scales off of melee damage, not spell damage. If you really want to scale spell AND melee damage use a sceptor.
Why is using Wand bad, I am not using melee or melee scaling? Why should I care about judment? I don’t even have it on my bars or in my tree. Why would I want to scale melee damage for smite caster build?
Devouring orb when you are running fire damage build, replace this with judgement
Might not be obvious but I am trying to stack attunement, which accorind to the tags should scale both smite and devouring orb. From my understanding Devouring orb provides 60 % global damage increase and 20 movement speed, and 33% increased amage from devouring orb idol.
If I ignore the devouring orb 4k dps and look purely at smite, it adds 5k dps.
20 movement speed and 5k dps for my main skill as simple fire and forget buff is very nice. what judgement can do for me that is better?
Your rings would be better replaced with generic fire damage rare rings(and maybe increased healing effectiveness if you start running judgement)
I might be a total tool tip warrior and would love an explanation on how generic fire damage ring can be better than The Invoker’s Scorching Grasp. Even ring with T5 elemental damage and T5 fire damage lowering the dps.
I could see an argument about replacing Heirloom of the Last Nomad, but it provides so much res and health that the replacement would need T6 health and two T5 res to be comparable while the last nomad also clears ailment and I would be hard pressed to get it on holy aura without giving up lot in the process.
excessive fire resistance setup - you seem to have 200% fire res when 75% is the cap(after equipping Rahyehs light you would already fire res capped), the stuff I would change is boot base type(get cold res boots instead), and both your rings(the fire res from them is wasted and they really are not good for your damage)
I have over 250 fire res, I sure wouldn’t want it on gear as I have more than cap just from the passive tree, but what I am supposed to do, pick a bad piece of kit just because I would be over capped?
I can kind of understand the point to switching to different boot base, to have greater flexibility on gear but I am already on 88 cold res, why would I want to overcap it more and lose 60 armor in the process?
Not stacking many resists of types other than fire, you can get a lot of these in the passive tree. Resists should allways be your FIRST priority for any build. Even if the node gives fire resist so long as it also gives another type of resist you should pick it up.
Gear planner might be misleading I am res capped on all of them, the planner just doesn’t show buffs like holy aura, devouring orbs etc’.
On the subject of defences, you are using a shield but have not picked up many block chance or block effectiveness nodes from sentinel, paladin or forge guard. I suggest you stack these as high as it can go.
I understand that I could get, max block , max endurance and crazy amount of armour but is it really necessary? I’ve looked over acolyte and mage, they don’t seems to get any. Just because I picked Sentinel I must do all of those things?
My line of thought was , wow, would you look at Staunch Defender, that likes dual wielding wands but you get to get a shield too!
I might be low corruption(100) empowered mono so I am not facing the really challenging content but I didn’t feel too squishy, I did feel challenged on damage out put front.
I would reiterate that I don’t have any frame of reference when it comes to what is good defenses/damage in the game as I literally picked the game up last week. I would greatly appreciate explanation on what would be considered a “normal baseline” for Last Epoch.
Further on the subject of defences - as you are running Rahyehs light and thus really should pick up judgement, increase healing effectiveness acts as both an increase to the damage of judgement and to how fast you heal. This also means that the “Prayer” node would always be active .
I am sorry, might be my noobiness talking, but you keep talking about judment like it’s the holy grail that would safe my build, while I look at it all I see is melee attack and 45 mana cost, and as a ranger caster I think unsustainable mana cost and bad range.
Why would I need consecrated ground to activate prayer, doesn’t sigil of hope with word of alacrity do that? I am not even sure that prayer is the best node to pick as my next points. I I was thinking about picking up Umbral Attunement. I am probably speaking out of my ass and would hold in high regard “education” on the game mechanics.
Regarding a judgement setup, I suggest you either pick up the “annointed” node to turn it into an aura and kill enemies by running into them or go for a smite setup(you cannot do both because smite setup disables judgements consecrated ground). Aura setup involves judgement(melee) scaleing, smite setup means you are only using it to proc smite(and thus not actually going for melee damage, thus a staff become better gearing)
I would loose so much mana and health regen from time and faith that I am not sure how could I be able to do what you suggest.
I guess I could play melee paladin that procs smite off judgement but that like completely different archetype and play-style.
I am confused but could give it a shot, maybe I am just not understanding the interactions correctly.
Once again thanks you a whole bunch, especially the planner, really given me something to chew.