Noticing these issues fairly often, it results in a ton of wasted fireballs.
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Seeker’s Ash in specific (homing) at least with Embers (fire in sequence - a line) is causing the fireballs to just do neat little spins around mobs and then fizzle out.
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Difficult to damage close mobs.
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The projectiles struggle to survive changes in z-axis it would seem.
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There’s some collision poofs on objects/terrain that seem unintended, to me at least.
Been this way a long time or not idk, found a few older mentions but I hope for improvements.
Thanks for the game it’s fun!!