Fireball and animation canceling

I was using fireball on a new character and noticed that it would cancel after the animation started. It might be working as intended but i made a video of it just incase. Start by casting fireball then right after issue a move command. In some cases the fire ball has already left but moving reduces the range that it moves.

Was also realizing that. Clicking while cursor is close to the character cancels the animation too soon. Fireball should continue to fly no matter where you click with your mouse. Same goes for non reachable areas, when you click there the fireball animation stops and no projectiles are getting casted.

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