Ya know in the last 2 seasons I’ve played all 3 of these builds on rogue - just straight up throwing flasks, not using it as a secondary skill. I’ve had insanely good gear on all the builds - LP4 volatile ice slammed with 7775, LP3+ armor, LP4 helms etc - like crazy gear.
One things for sure fire is fkn strong y’all seen it, fire flask build can smash uber down nicely if you don’t die, I mean. Poison and ice however even with the crazy gear just lack sooooo hard in damage scaling compatively, build very similar using knowledge of immunity etc.
I was really hoping you guys could look at this and re-work that flask tree, specifically the acid side of it because comparing flat fire dmg and 200% crit and 200% crit multi vs some pretty average poison chance, slightly quicker dmging poison and the very sub par acid pools is sad. Conversion to ice looks awesome and feels quite unique but again scaling on it is really sad. I’ve asked for that side of the tree to be looked at before so I’ll just keep asking and pray one day it is haha
Lots of sad feels due to the imbalance of damage. Epic skill, most fun in the game IMO - please balance so all 3 are equally as strong.
Yours truly,
Gossip Girl xoxo