Few Quality of Life Suggestions

Heya
I have a few suggestions for Quality of Life improvements

-Gold Pickup
Well, picking up gold plainly sucks right now! Its annoying having to walk back and right and left so we pick up a little gold, and if we do not do that we are missing a whole lot a gold at the end of the day.
I would suggest that we get a few rewards after each story chapter completion and one of those being a % of increase gold pickup radius. With that, we get an incentive to actually do the story instead of skipping it to do monos and get QOL.
Example:
After beating everyboss chapter we get 3 reward options to choose from: 10% increase gold pickup radius, 10% more runes drop, 10% more glyphs drop, or whatever percentage. (or even other rewards, but the gold one is important)

-Loot Filter
More color filters, just give us a rgb panel so we can choose any color that we want that we think relates better to a type of loot. Each person is different, so the more options that we have the better.
Also, more rules, not everybody uses everything but i think a bit more would not be a problem.

-Stash Seach
Let us have complex search. I want to be able to seach only amulets with only a specific affix. I wanna be able to search only tier 7 specific affix. We could do something like wand+lightning resistance+t7+armor+t6 in the search box and it creates a dependency, or we could have an advanced seach UI to work similar to bazaar seach.

-Stash Sort
When using automatic sort, have a priority rule to sort the same itens beside each other, it would help a lot when using sort in unique only tabs

-Auto Transfer Fragments
I dont mind having to pickup the fragments all the time, but its so damn annoying having to all the time open inventory and click to transfer fragments, and they occupy so much space that we have to stop a lot, A LOT, and do that again and again and again, to loot other items. It wastes so much time and annoys so much and we dont even never ever know what fragment is what inside the inventory, we just open inventory and then click to transfer, so why bother doing it? It should automatically goes to fragment tab. Having to pick them up is okay, i get that you want us to see what we drop but this transfering thing is pure waste of time.

-Stackable Keys
Why not make them stack? They take so much space and why not, i mean, it is a really great QOL and space saving.

-Chat filter
I have said this other times, this chat filter is trash and i am being polite by saying just trash. So many times i wrote something and it wouldnt go through. And it was just normal talking, no cursing, no nothing bad. Honestly i hate using that chat, i d rather not talk at all or use discord than use that chat.
btw, i speak portuguese, in other languages it could not be that bad but in portuguese its unusable, trash, bad bad bad…

I believe that the devs want to make the campaign more optional, not less.
It would probably be better as an extra blessing (with significantly more range than just +10%), but I’m not sure what modifiers could be offered as similar in value.

Improvements to the loot filter are a common request, and I believe that the devs do intend to make some going forward. My understanding is that there are currently issues with higher amounts of filter options, so it’s why we don’t have more at the moment, but when they find a solution, it will likely go up.

I think the intent is to have them be a little more physical in order to make them feel more valuable. They already have the issue of being quite abstract when you get them.

I think it’s in the works.

I will try to reply the same way with the quotes, never used before so lets hope it works

I see, well that was one suggestion, but you gave me another idea, could be an extra reward from the quests that we already have to do anyway. So during campaign we can get the pickup radius expansion together with the passives or slots. Or even the blessings as you said, for each bless we get a bit of an increase so that way it comes natural without too much extra hassle but also an incentive to do those things.

I get that however I really dont think having this hassle to transfering the fragments every 2,3 monos is gonna do something for making them more physical or important. I think picking them up does that job, not transfering.
Well, maybe another window so it doesnt interfere with looting regular itens. Or maybe make them stackable so it becomes less annoying because it gives us more monos to do before stopping and managing the inventory.


For the other answers: I see, lets wait then and hope they improve

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