Few feedbacks after abt 130 hours of playtime

Hello, First of all i wanna say great job on the game, it is very fun and have ton of very cool features.

As a background ill just precise that i’m a somewhat experienced ARPG player, having multiple thousands of play time in PoE, Few hundreds in Diablo 2 and probably the same with diablo 3.

However theres a few things that would make sense to be in game:

Paladin:
Im playing a support build with a friend, and so far, none (and i do mean not a single one) of the buffs i can provide appear on either side clearly.
Shield Throw’s aegis node doesnt appear as buff even tho it works and gives its bonuses.
Holy Aura have the same issue, active or passive, none of its state appears on the UI.
Javelin’s Battle standard is no difference, while standing in the area, nothing in the UI shows that the buff is active
Sigil of Hope however have its stacks showing on my side, but my friend couldnt tell when the skill was active for him due to the lack of UI element for that.

Crafting mats: As i love the way crafting works in the game, i dont understand why when we pickup crafting mats they dont go directly into our crafting storage, they dont even stack on the inventory as well making them just eat space and making players having to do unecessary clicks to transfer them (im all about preserving my wrists from hurting after looting)

UI stuff: Afaik, theres no way to compare rings on the ground/inventory to your 2nd ring slot, id suggest adding a keybind for this (could be Shift while hovering the item i guess?)
When a skill levels and you click its icon on the bottom right of the screen to allocate your new points, this hsould lead directly into the specific skill tree and not the whole skill page.
It may be me lacking of knowledge, but echoes in monoliths could probably tell what is the objective somewhere on the UI before entering it.

Merchants: They need a bit of love to make their shop more appealing during leveling, i totally understand that endgame they should mostly not matter as it shouldnt be the way to gear you char, but even during leveling, i havent found use of merchants besides selling items after sorting my drops, and even that, the buy/sell prices are way too low it even matter. So far my only use of Gold were the dungeons.

Thanks for reading me and please feel free to correct me if im wrong on any point ive made (: The game is very fun and have a big potential to become a classic of the genre!

EDIT: Added the monolith echo thing

I also just picked up this game.

This I absolutely agree with and I find the dev’s adamancy on not autopickup for crafting mats ridiculous.

There is never a time in which it is better to discard materials as opposed to transfering to the crafting inventory. Therfore, I ALWAYS click ‘Transfer Crafting Items’. And as far as I can tell there is no storage limit (or at least none that I am nearing soon)

Often times I don’t even care what I got since I just want to create space in my inventory.

I truly don’t understand the reasons why autopickup is not in even after reading the FAQ

I dont mind the shards but being autopickup so far as it gives it a value but yeah it would certainly be nice addition. But i dont see any situation where you dont wanna keep a shard, you never know what build you will play in the future and keeping a good stock of each shards is just safe without any drawback whatsoever

Precisely my point. If the crafting storage has a capacity that is seemingly infinite, why would I ever sell or drop a crafting mat?

I wouldn’t. So I, and presumably other players, ALWAYS send it to crafting storage.

Autopick up would eliminate a level of tedium from my item inventory

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