As the title says. I am around level 57 and I feel like i am hitting a wall in game in terms of damage and damage mitigation.
My main skill is Detonating arrow (est. 6k dps.
I use shurikens for damage mitigation and smoke bomb to get more damage (8.7k with Detonating arrow).
I am pretty much in crafted gear trying to max out Physical, Elemental, Lightining damages as well as critical multiplier. Using Longbow and Idol setup to support these damage types (not fully, but trying)
On passives I focus on Elemental Arrows (4), Assassin Quiver (4), Storm Fletcher (5) and Concentration (4).
I know the dodge button and I use Decoy to avoid damage.
Not sure what else to do. I feel like i still can push trough the areas, but they are not as easy as before. and I die way more frequently. I just got to the Crystal Mines (Lvl 55). And I think I havent crafted any new equipment for past 5-10 levels.
For one, you say you are trying to max out âPhysical, Elemental, Lightining damagesâ. This is probably one of your problems, you should focus on either Physical OR Lightning, not both.
You might also want to post your build so ppl can look at it to make suggestions on where you can improve. At least one way you can do this is by importing your character to lastepochtools.com and then posting that build here.
Ok, at a quick glance at your gear: ALL of your damage affixes with the exception of Cold on your bow is "% increased, and youâre not using Cold so thatâs out of the picture. You need to be using almost exclusively Added (+X Damage) at this point. You will need to do that until you have enough that the âIncreasedâ gives you enough to make a difference. For example, if you have 10 Phys dmg, the giving your self 10% Increased only gives you an extra 1 Phys dmg. If you instead give yourself only +2, youâre already ahead.
Pick up some new gear, either from a drop or bought from the vendor, and craft it in your forge to help you out.
As I stated earlier, decide whether you want to go physical or elemental and go dedicated in that direction. If you go elemental, then itâs much better to focus on only one element, lightning in your case.
I know others will have more input on your skills and passives, and theyâre better at it than I so Iâll leave that to them. You will probably hear from them soon on here.
Try to put a couple of points into Sharpshooter (Marksman passive) asap.
With 10 stacks, which are very easy to reach during combat, you will get a massive 250% increased bow dmg source helping you out with dmg early on. Also Snipers Gambit (passive) for alot of additional flat dmg that will get converted into your base lightning dmg from Detonating Arrow.
Having Silver Shrouds as a marksman is one of your best survivability. You can get it on Smoke Bomb and on a marksman passive (1 point into Arrow Storm, 1 point into Covering Fire)
Put 4 points in Ethereal Blades (Shurikens) for the 100% pierce otherwise you will lose your armour bonus when the shurikens hit a target.
If you have mana problems you could swap Acid Flask with Puncture or Flurry to generate mana back (even more with Sapping Strikes passive in Rogue tree). Therefore you have more dmg uptime with Detonating Arrow, because as i can see you only have 9 mana regen.
With Fire and Steel (passive) you can generate Elemental Arrows back quicker (with Puncture or Flurry) so that every Detonating Arrow shot has more flat dmg + %increased elemental dmg from that passive.
In the Detonating Arrow tree Suckerpunch Arrow will greatly boost your single target dmg. I would also go with either lighting tendrils (Arcing Blast) for extra clear or investing more points into Well Crafted for more explosion area.
AoE dmg is really important on marksman to clear alot of trash mobs before they reach you, otherwise you will shoot constantly to kill every single mob and that takes too much time.
Also Dreadthorn Bow is your best non unique choice for dmg. I would try to craft hybrid crit/attack speed, flat lightning dmg, chill and shock chance ontop of it. On your quiver i can highly recommend to get a bit of blind and slow chance. Blind will make enemies not able to crit anymore.
In this game you need to mix damage types. Flat Damage, +% damage, Multiplicative damage, crit damage (which is a mult on top of the other multies.) and donât forget your armor shred and the appropriate defense penetrations.
oh, thanks for the tips. I adjusted my build slightly based on the suggestions you and @Travoas gave. I feel somewhat more than an NPC now. But still finding the right equipment is hard, A lot of gambling with changing affixes.
I now was able to kill Majasa.
I think I will re-start with a new char in the Cycle, and try out some other classes. just to see whats out there, before chasing monoliths