Hp - Yes, blood golems are healers + potions
Ward - regen + some crumbles from rip blood
I’m a bit confused after reading this thread.
I’m playing a poison zoo necro that currently fields 1 fire golem, 10 rogue skellies, up to 3 skeleton vanguards, and up to 6 volatile zombies. There are vines from an item that sometimes also appear. Dread shade with lone watcher and aura of decay complement the minions.
It’s only 100 corruption at the moment, but mobs pretty much just melt, at least for now. FWIW, I’ve invested in passive nodes and skill nodes to boost minion armor and resistances and that seems to have helped. The minions also get some leech from items. Resummoning for anything other than the volatile zombies isn’t all that common at all, at least at this point.
So, at what corruption level do these kinds of minions tend to fall off a cliff for survivability and damage?
I have gotten to 1000 corruption with this zoo crit build. Still a bit squishy at that level TBH.
Can take t4 Julra before her first Channel.
Farms 600-700 pretty easy.
Base minion crit chance of 80% with 100% crit for my skellys, mages and wraiths. Max minion crit multy.
Ward generated by over 20 minons, nec res and zombies dying.
At 1 million corruption I’d hope so! Sorry, I couldn’t help myself.
Thank you… I edited it.