Feedback: Swarmblade Dive, Armblade Slash, and Tornado Visual Clarity


I’ve been playing the Lightning Swarmblade Druid build and wanted to share a few points of feedback that I think would really improve the experience—especially regarding core skills like Dive, Armblade Slash, and the visual clarity issues surrounding Tornado.


1. Dive Feels Weak as a Movement Skill

Currently, Dive moves the character only a very short distance—barely a few feet. For a melee shapeshift form, mobility is crucial, especially to close gaps or reposition quickly during boss mechanics. I’d suggest significantly increasing the dash distance to make it feel more impactful and viable as a mobility tool. Right now, it feels like a stubby lunge rather than a real movement skill.


2. Armblade Slash – Melee Range and Sound Feedback Issues

Even after speccing into the node that should help close melee distance, Armblade Slash feels unreliable in both range and responsiveness. I tested it with and without the “move character to melee range” setting enabled, and often it simply doesn’t connect unless I’m already standing on top of the enemy.

Additionally, while the sound effect for Armblade Slash was mentioned in recent patch notes, I couldn’t perceive a meaningful improvement. There’s little feedback to let you know when you’re actually hitting something.

Suggestions:

  • Improve interaction with the “move to melee” setting so that Armblade Slash consistently moves the player into attack range.
  • Increase the functional range or dash-to-target distance.
  • Add a satisfying, punchy sound effect that clearly differentiates between hitting and missing targets.

3. Tornado Visual Clarity (Major Primalist Issue)

As powerful as Tornado is, it seriously harms visual clarity. It frequently hides dangerous ground effects and boss telegraphs. This is a major problem, especially in harder content or during endgame boss fights, where precision matters.

Suggestions:

  • Add a setting to reduce skill opacity (especially for persistent Primalist effects).
  • Ensure enemy ground effects are always layered above player skills, especially Tornado, Maelstrom, and other visual-heavy abilities.

Closing Thoughts

I love the thematic design and gameplay direction of Swarmblade Druid, but these issues make it feel clunky at times, especially in high-pressure content. Fixing movement responsiveness, hit feedback, and visual clutter would go a long way in refining the experience.

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I echo the Tornado observation. Great skill, but it’s visual cancer when you start stacking several of them.

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Yeah i bought the mtx for it i had to turn it off because it made it insanely impossible to see anything even just a 1 or 2 of them. I also have the skill that the tornado follows me and ya well cant see anything I’m standing in.

Tornado has to be the worst visual clarity problem in the game…

A quick fix would be to lower the opactity dramtically once there are more than 3 on the screen.

However, a visual rethink would be better.

Maybe it should be a ground-projected “white AOE circle indicator” that would be UNDER boss abilities, and then above it the visual effect could be just some wispy circles and bits twirling around, instead of a huge cone polygon.