Feedback + suggestions

Hi! I’ve been playing the game for over a 100 hours so far, and decided it was time for feedback. I like the game, this is not a rant, only a few off-putting things that my opinion could be improved. It’s biased, obviously, like any opinion. I hope it helps.

  • Foreground elements masking gameplay
    This is a big no no. Pretty but very frustrating. I believe this was already a common mistakes in games 20 - 30 years ago and should not be a thing anymore. It masks the enemies, aoes, even the character sometimes, and can lead to precarious situations. Please remove or at least reduce their opacity, and/or fade them way earlier.

  • Prompts lingering over stuff (shards to forge, quest done, …)
    Same but less annoying. For example, shards deposited to the forge can partially mask the shop for a few seconds, and the quest completion prompt isn’t very big but can be trouble if there are enemies or aoes like poison still around. This could go straight to the chat.

  • Lack of contrast
    This is true of some enemies over some backgrounds, and specifically dark maps. I toggled enemies health bar just to make sure I’m not missing any, which is a crutch. Raising the brightness barely helps, it needs more contrast. Also the minimap is sometimes really hard to read over bright backgrounds like sand despite cranking up its opacity.
    Side note, I hate dark maps. I understand that this is done for lore / atmosphere but it kills the readability. I also understand that it may be just me and very biased.

  • Clickable elements are a bit sensitive
    This isn’t much but I find that stuff like portals, map transitions and the mob spawners at the end of echos can be a bit sensitive, triggering from afar when holding down the left click to move. Maybe it should not trigger until it has been specifically clicked (mouse button down + up in short succession), and/or not from that far away.

  • Shift + right click to transfer / sell items
    It’s easy to mess this once in a while and equip something instead of selling it, and at this point it would be possible to sell a carefully crafted piece of equipment without noticing it. It would be even easier to shatter equipment when doing a lot of it fast, and there is no buy back there. It’s a stretch, but why use the same mouse button when a shift left click would be perfectly fine instead?

  • Left click over stash (maybe more) sometimes leads to movement / dropping items
    Not sure what is off there, but sometimes clicking a little off an item or a tab is interpreted as a movement which is weird, like if I was clicking the ground under the opened stash. This feels very unnatural. Also when moving an item around it’s possible to drop it instead of putting it down, for example when clicking a little off another items trying to swap them.

  • Shards going to inventory then to forge
    Why the extra two steps of opening the inventory then clicking a button? I’m confused there.

  • Arena keys not stacking
    I think they should, or even go straight to a currency count like gold and shards. I don’t know if they are induvial items just so they can be sold, I don’t see any other reason, and 6k gold isn’t that much at some point.

  • User configured craft recipes?
    It would be a nice feature to be able to select an item type and 4 affixes and save them as a recipe to later use as a shortcut to add shards one by one. The way the craft system works incite repetition to try to get better results, but you have to select individually each shards in a growing list. It gets tiring to look up the same 4 shards over and over again, even with the search bar.

  • Limited ability to move stash tabs
    I know this is in development, but I have to mention it. Done.

2 Likes

A few things I forgot.

  • Map reset on porting out
    This is very confusing. Older games of the genre established that a map state is saved at least temporarily, and I see no reason not to. Worst is when by combining some portal plus waypoint it completely erases progression sometimes, loot and portal are gone. I’ve been out of the campaign for a bit so I don’t remember exactly how.

  • Loot filter interface
    It’s quite painful. Being able to directly copy a rule would help a lot, it would avoid a lot of repeated actions for a slight modification. Having multiple layers doesn’t help, maybe rules could be collapsed / expanded directly from the list.

  • More filter options?
    It would be nice to be able to have an AND or OR option on affixes, or even multiple options like at least an amount of selected affixes (at least 2 of … for example), an exclusive option, that kind of stuff. It would be also practical to have an “if shards in stock less than …” or “more than …”. Being able to add multiple specific subtypes of different types of items would be also appreciated, as adding one rule per subtype is a bit much (for different base items). Also more colors please.

  • Sometimes inventory closes when opening the stash
    I’m not sure but it seems to occur only on the little island in between echos while doing monolith runs, going from the vendor to the stash. It’s is quite annoying.

  • Crash during monolith set back
    It’s very frustrating being kicked back a few echos only because the game crashed. I don’t know how to solve that, because not being kicked back when the game is closed could be abused, but in the other hand it feels very unfair right now.

  • What’s going on with disk read
    I know you recommend an SSD and it’s on me for playing on a potato, but still I never had that kind of issue with any other game. LE seems to have trouble with reading data (too much of it?) and becomes very unstable if any other program is trying to read the disk at the same time (which includes the OS, can’t really close windows to leave resources for the game). Tabbing out also makes it a bit squirmish.

1 Like

Yeah, this is an issue that’s been brought up before. There’s also an issue I’ve been dealing with where scenery (like overhangs) prevent you from moving. It appears that the scenery which should be transparent is acting like un-moveable terrain.
I also like the suggestion about the craft recipes, this would be really nice to have.

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