Hi! I’ve been playing the game for over a 100 hours so far, and decided it was time for feedback. I like the game, this is not a rant, only a few off-putting things that my opinion could be improved. It’s biased, obviously, like any opinion. I hope it helps.
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Foreground elements masking gameplay
This is a big no no. Pretty but very frustrating. I believe this was already a common mistakes in games 20 - 30 years ago and should not be a thing anymore. It masks the enemies, aoes, even the character sometimes, and can lead to precarious situations. Please remove or at least reduce their opacity, and/or fade them way earlier. -
Prompts lingering over stuff (shards to forge, quest done, …)
Same but less annoying. For example, shards deposited to the forge can partially mask the shop for a few seconds, and the quest completion prompt isn’t very big but can be trouble if there are enemies or aoes like poison still around. This could go straight to the chat. -
Lack of contrast
This is true of some enemies over some backgrounds, and specifically dark maps. I toggled enemies health bar just to make sure I’m not missing any, which is a crutch. Raising the brightness barely helps, it needs more contrast. Also the minimap is sometimes really hard to read over bright backgrounds like sand despite cranking up its opacity.
Side note, I hate dark maps. I understand that this is done for lore / atmosphere but it kills the readability. I also understand that it may be just me and very biased. -
Clickable elements are a bit sensitive
This isn’t much but I find that stuff like portals, map transitions and the mob spawners at the end of echos can be a bit sensitive, triggering from afar when holding down the left click to move. Maybe it should not trigger until it has been specifically clicked (mouse button down + up in short succession), and/or not from that far away. -
Shift + right click to transfer / sell items
It’s easy to mess this once in a while and equip something instead of selling it, and at this point it would be possible to sell a carefully crafted piece of equipment without noticing it. It would be even easier to shatter equipment when doing a lot of it fast, and there is no buy back there. It’s a stretch, but why use the same mouse button when a shift left click would be perfectly fine instead? -
Left click over stash (maybe more) sometimes leads to movement / dropping items
Not sure what is off there, but sometimes clicking a little off an item or a tab is interpreted as a movement which is weird, like if I was clicking the ground under the opened stash. This feels very unnatural. Also when moving an item around it’s possible to drop it instead of putting it down, for example when clicking a little off another items trying to swap them. -
Shards going to inventory then to forge
Why the extra two steps of opening the inventory then clicking a button? I’m confused there. -
Arena keys not stacking
I think they should, or even go straight to a currency count like gold and shards. I don’t know if they are induvial items just so they can be sold, I don’t see any other reason, and 6k gold isn’t that much at some point. -
User configured craft recipes?
It would be a nice feature to be able to select an item type and 4 affixes and save them as a recipe to later use as a shortcut to add shards one by one. The way the craft system works incite repetition to try to get better results, but you have to select individually each shards in a growing list. It gets tiring to look up the same 4 shards over and over again, even with the search bar. -
Limited ability to move stash tabs
I know this is in development, but I have to mention it. Done.