##Feedback & Suggestions for Last Epoch Season 4 (from a long-time ARPG player)

##Feedback & Suggestions for Last Epoch Season 4 (from a long-time ARPG player)

Hello Eleventh Hour Games Team,

first of all, I want to say that I really enjoy Last Epoch Season 4. I currently have around 370 hours played in Last Epoch, and I think many of the recent changes—especially around Monoliths—are a big step in the right direction.

For some context:
I’m coming from a long ARPG background with roughly

  • ~8,500 hours in Path of Exile 1
  • ~10,000 hours in Diablo 3
  • ~3,000 hours in Diablo 4

I’m sharing the following feedback not as criticism, but as constructive suggestions that I believe could fit very well into Last Epoch’s design philosophy.


1. Monolith System – Strong Foundation

The current Monolith system feels very solid.
Progression, corruption scaling, and target farming are enjoyable and meaningful. Overall, this is one of the strongest parts of the endgame right now, and it clearly shows a lot of thoughtful design.


2. “Quasi Hideout” – Functional but Counterproductive

Where I struggle a bit is the current Hideout / Trade flow.
While having a personal space is nice, it currently feels counterproductive for trading and item management, especially when compared to modern ARPG QoL standards.

Suggested Improvements

a) Direct Trade Access from the Hideout

It would be a massive quality-of-life improvement if we could:

  • Access a trade NPC directly inside the Hideout
  • Sell items without leaving the Hideout
  • Collect sold items directly there as well

At the moment, the loop of:

Hideout → Trade City → Specific NPC → Back to Hideout

is simply too time-consuming, especially during long farming sessions.


3. Item Price Checking – Currently Too Time-Intensive

Right now, price checking items feels unnecessarily cumbersome:

  • You need to take the item
  • Teleport to the trade city
  • Find the correct vendor
  • Only then can you check or set a price

This heavily interrupts gameplay flow, especially during Monolith farming.

Possible Solutions

Option A: Integrated Price Check (Preferred)

Ideally, price checking should be directly integrated into the game UI:

  • Hover an item → see recent market prices
  • Or a simple “price estimate” window based on recent listings

This would remove the need for external tools entirely.

Option B: Official Trade API + Tool Support

If full in-game integration isn’t possible short-term:

  • An official Trade API would allow trusted tools to:
    • Scan items
    • Show current market prices
    • Work via hotkeys during Monoliths

Path of Exile is a great example here.
Faustus and similar tools massively improved trading QoL and are, in my opinion, one of the best trade-related evolutions in ARPG history.


4. Endgame Flow – Reduce Repetition After Unlocks

The core idea of moving from Monolith to Monolith is fine, but over time it becomes tedious, especially once everything is already unlocked.

Suggested Endgame QoL Change

  • Players still need to complete all Monoliths once to unlock Empowered versions (this is good and should stay)
  • After that, allow players to:
    • Go to their Hideout
    • Select the desired Empowered Monolith via a simple dropdown menu
    • Start farming immediately without additional travel

This keeps progression intact while greatly reducing friction for long-term endgame players.


Closing Thoughts

Last Epoch already has an excellent core, especially in terms of build depth and endgame systems.
The suggestions above are mostly QoL-focused and aimed at:

  • Reducing unnecessary downtime
  • Improving trading flow
  • Keeping players in the action longer

I truly believe these changes would make the endgame feel even smoother and more modern, without compromising Last Epoch’s identity.

Thanks for all the hard work—and for listening to community feedback.

Best regards,
A long-time ARPG player

And if i may add customizing own hideout/place which you can earn from in-game example as seasonal rewards (different eras because we of time travel theme).

Imo good feedback and well structured.

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LE doesn’t have hideouts at all…? Next time maybe proofread your AI-generated garbage?

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I wrote quasi on purpose — meaning it feels similar to a hideout, not that LE literally has them. Maybe read the full sentence before jumping to insults.

All this tells us is that you are in the 0,0001% minority of ARPG players, and thus your opinion is incredibly niche - it’s nowhere near the opinion of the average player, who is the kind of person EHG has to seek in order to survive.

In the grand scheme of suggestions and feedback, yours are some of the last EHG should listen to.

I’m not even sure what in-game place you are referencing, though. Your post references a “Hideout” several times, even saying “having a personal space is nice” when there is no such thing in the game. I’m going to guess you’re referring to the End of Time, although that’s clearly a “town”?

Regardless, your post comes off extremely hollow due to the AI-speak.

(post deleted by author)

Let me clarify a few things, because this seems to be getting sidetracked unnecessarily.

First, regarding AI:
Yes, I used AI to help write the post — intentionally and transparently.
English is not my native language; German is. Using AI allowed me to collect my own thoughts and feedback, structure them clearly, and present them in understandable English.
Nothing was invented, added, or “hallucinated.” The AI did not generate ideas — it only helped organize and translate my personal opinions and suggestions. That does not make the feedback any less valid.

Second, about the term “Quasi Hideout”:
I used that wording on purpose. I am not claiming Last Epoch literally has hideouts.

I am referring to the area players are placed in after completing an Echo — the space where you have access to vendors, your stash, crafting, loot interaction, and the Monolith to open the next Echo.

Whether you personally call that a town, hub, or something else is completely irrelevant to the actual feedback. Functionally, it behaves like a personal farming hub, which is why I described it as a “quasi hideout.” Different players conceptualize spaces differently — that’s normal.

Finally, about opinions:
Everyone is allowed to have different views. My post is not an attack, and it’s not meant to “sound smart.” It’s simply constructive feedback aimed at improving the game — for you, for me, and for everyone else.

If you disagree with the suggestions themselves, that’s totally fine. In that case, I’d encourage you to make your own thread and share your perspective. But dismissing feedback purely because it was structured with AI or because you personally label an area differently doesn’t add anything to the discussion.

I’m here to talk about game systems and improvements, not to argue semantics or writing tools.

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opinion ignored just cause of this

i call bs on this, people that have that many hours in poe dont play d4, also your post stinks of ai, next time ask ai to come up with better story lil gup

I don’t get why the guys here are being so toxic. Suggestions were given, like the author said, we are all welcome to disagree with, but comments like this one don’t add anything to the discussion.

3 Likes