##Feedback & Suggestions for Last Epoch Season 4 (from a long-time ARPG player)
Hello Eleventh Hour Games Team,
first of all, I want to say that I really enjoy Last Epoch Season 4. I currently have around 370 hours played in Last Epoch, and I think many of the recent changes—especially around Monoliths—are a big step in the right direction.
For some context:
I’m coming from a long ARPG background with roughly
- ~8,500 hours in Path of Exile 1
- ~10,000 hours in Diablo 3
- ~3,000 hours in Diablo 4
I’m sharing the following feedback not as criticism, but as constructive suggestions that I believe could fit very well into Last Epoch’s design philosophy.
1. Monolith System – Strong Foundation
The current Monolith system feels very solid.
Progression, corruption scaling, and target farming are enjoyable and meaningful. Overall, this is one of the strongest parts of the endgame right now, and it clearly shows a lot of thoughtful design.
2. “Quasi Hideout” – Functional but Counterproductive
Where I struggle a bit is the current Hideout / Trade flow.
While having a personal space is nice, it currently feels counterproductive for trading and item management, especially when compared to modern ARPG QoL standards.
Suggested Improvements
a) Direct Trade Access from the Hideout
It would be a massive quality-of-life improvement if we could:
- Access a trade NPC directly inside the Hideout
- Sell items without leaving the Hideout
- Collect sold items directly there as well
At the moment, the loop of:
Hideout → Trade City → Specific NPC → Back to Hideout
is simply too time-consuming, especially during long farming sessions.
3. Item Price Checking – Currently Too Time-Intensive
Right now, price checking items feels unnecessarily cumbersome:
- You need to take the item
- Teleport to the trade city
- Find the correct vendor
- Only then can you check or set a price
This heavily interrupts gameplay flow, especially during Monolith farming.
Possible Solutions
Option A: Integrated Price Check (Preferred)
Ideally, price checking should be directly integrated into the game UI:
- Hover an item → see recent market prices
- Or a simple “price estimate” window based on recent listings
This would remove the need for external tools entirely.
Option B: Official Trade API + Tool Support
If full in-game integration isn’t possible short-term:
- An official Trade API would allow trusted tools to:
- Scan items
- Show current market prices
- Work via hotkeys during Monoliths
Path of Exile is a great example here.
Faustus and similar tools massively improved trading QoL and are, in my opinion, one of the best trade-related evolutions in ARPG history.
4. Endgame Flow – Reduce Repetition After Unlocks
The core idea of moving from Monolith to Monolith is fine, but over time it becomes tedious, especially once everything is already unlocked.
Suggested Endgame QoL Change
- Players still need to complete all Monoliths once to unlock Empowered versions (this is good and should stay)
- After that, allow players to:
- Go to their Hideout
- Select the desired Empowered Monolith via a simple dropdown menu
- Start farming immediately without additional travel
This keeps progression intact while greatly reducing friction for long-term endgame players.
Closing Thoughts
Last Epoch already has an excellent core, especially in terms of build depth and endgame systems.
The suggestions above are mostly QoL-focused and aimed at:
- Reducing unnecessary downtime
- Improving trading flow
- Keeping players in the action longer
I truly believe these changes would make the endgame feel even smoother and more modern, without compromising Last Epoch’s identity.
Thanks for all the hard work—and for listening to community feedback.
Best regards,
A long-time ARPG player