Improve : Reduce resource consumption
With a GTX1080, at 4K I need to set all options on low to be able to enjoy the gaming experience. Not all players shall accept it.
Keep : Reshade compatibility
This game is compatible with Reshade, and it’s great. It helps to sharpen textures and recolor the game.
Improve : Item Drag & Drop
The first annoying thing I noticed when playing is how hard it is to manually move items in the inventory or in the chest, because the drag & drop is not enough precise. There is room for improvement.
Improve : Auto-organize chest
Very often, when clicking on the organize button of the chest, we end up with an empty line on the right, whereas it could be more balanced to keep two columns free as much as possible, for most items (2h weapons, armors, boots, …etc.)
Improve : Auto-collect shards by walking on them
Clicking on shards to collect them is not carpal tunnel friendly. Please apply the same behavior that we have with potions, meaning auto collect when we walk on them.
Improve : Auto-send shards to the forge
One of the first mistakes I made when playing was to store the shards in my chest. It was several dozens of hours later that I noticed a button to send shards to the forge. But before that, I was unable to use the forge and did not understand why. This is due to a poor game design. The collected shards should be automatically sent to the forge.
Improve : Portals
You need to set a portal on each zone appearing on the map. Or else we search the portal for nothing. Otherwise, use some UX to indicate there no portal thus there is no need for the player to search one.
Improve : Idols
The game deserve more esoteric idols. More crazy powers. Think them as extra-items with no slot restrictions. For end-game idols, I want to be granted skills from other classes, or some mastery points. Well, why not directly store items in the Idols space, to apply their powers on you ? In addition, the space reserved for idols has to be extended.
Keep : Great music
One of the best I heard for this kind of game.
Keep : Great Passive builds
My favorites builds are passive ones, with special mentions for Warpath & Wandering Spirits. They are carpal tunnel friendly, and brainless when it comes to play. They allow me to enjoy the game during long hours (10+ hours). I really appreciate such builds exist.
Improve : Activate / Deactivate Key
Wandering Spirits, on the contrary of Warpath, is not a movement skill. While we can numlock Wandering Spirits, there is currently no way to numlock the force move key. I surely can tell my finger to remain pressed on the force move key for 10 hours, but honestly at some point there is some pain involved in the game experience, and it sucks. Ideally, Last Epoch would, in the key bindings menu, after each line, propose to the player a checkbox “Activate/Deactivate on keypressed”. This way, when I click on “A”, bound to action “force move”, my character moves continuously, until I press again “A” to stop it. If I click again on “A”, it starts again to move. Great for long sessions of Wandering Spirits when you just have to move your mouse key and the character follows the cursor. With this setup I could play twice more. Having such an option would not only be carpal tunnel / fingers friendly, but would also be a great alternative to the numlock system, which is tricky to activate / deactivate for PC players (as it is a combination of keys, it can miss sometimes). Also, the numlock trick does not exists for console players, which creates a gap between PC and console players. That’s why I think Last Epoch should embrace the activate/deactivate Key system, directly in the game.
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On Acolyte skills
Improve : Wandering Spirit synergies
Currently, Wandering Spirit has limited synergies, not adapted to passive builds which require few actions and lots of movement. I suggest for some skills to reserve a node : “Now wandering Spirits can use this skill”. This way we could have Harvest Spirits, Marrow Shards Spirits, Corpse Explosion Spirits, Aura of Decay Spirits, Reaper Spirits, …etc. It would improve build diversity and cross skills playing.
Improve : Drain Life as passive
Currently, a passive build based on Wandering Spirits cannot make a good usage on Drain Life. To use Drain Life you need either to cast it (but ennemies move and it slows you down, which means you die) or to stop moving to channel it (which means you die). We need a node compatible with the passive Wandering Spirits build. I suggest a node to make Drain Life somehow passive, for ex in the form of an Aura around you, or a movement skill ala Warpath, or in the form of an Aura applied to your Wandering Spirits. That could be very fun.
Improve : Wandering Spirits boosters
Most of Acolyte items boost minions, but litteraly zero of them boost Wandering Spirits. Some items could improve discovery rate (to increase playability of speed builds), greatly improve Spirits movement (to not always rely on poison projectiles), boost the size and reach of Spirits (same idea), or change the type of elemental damage (Bleed Spirits ?). It would improve build diversity.
Improve : Wandering Spirits + Melee
It could be fun to boost Wandering Spirits base attack with Melee damage. In addition, if you create Bleed Spirits & Marrow Shards Spirits, we could use the Undisputed Axe to improve damage on bleeding ennemies. You could also use Humming Bee on early game to increase attack speed.
Improve : Dual Wielding Acolyte
I want to be able to use two wands, or a wand and a melee weapon. Because fun.
Overhaul : Transplant skill tree
Currently Transplant skills tree feels useless. I expected this skill to boost at least movement. We need nodes to reduce cooldown, increase the number of stored charges (double move), increase the traveled distance, increase the movement speed after usage. We also need protection nodes : Leech ennemies health on the traveled path, increase life regen during x seconds after usage, bone shield granted after usage. Some nodes could cost Life or Shield instead of Mana, to increase action rate at the risk of dying. Blood Rush & Trag’oul set can be good source of inspiration to re-design the whole skill tree.