In the recent Development update that introduced the Merchant’s Guild and the Circle of Fortune, EHG has further described changes coming to the Item Gifting system:
“We’ll be introducing a new item type called Resonances that drop when you’ve played alongside a player for a very extended period of time. Using a resonance on an item will enable it to be gifted to that player even if they were not present when the item dropped.”
In an included example picture, we also know that Resonances are currently planned to be specific to the rarity of gear (Rare, Unique, Exalted, etc.); the player will need a specific type of Resonance to trade a specific type of gear.
What we do not know, especially since Resonance is a drop itself, is how long the “very extended period of time” between players is.
Using the information that we do have, I wanted to present my thoughts regarding the system and feedback going forward.
Resonance Specific to Item Rarity
Having the Resonances be specific to the item rarity makes the system needlessly complicated. The player has already gone through all of the steps and played for a “very extended period of time” with the other player, having to then rely on a random chance drop to be what the player needs to gift an item that was found while the other was offline seems like an unnecessary extra step.
The Resonance should be generic/universal.
The ‘Very Extended’ Period of Time
I want to consider the amount of time I play with my friend group. We may be able to game together for ~2 hours a week. While in the early stages of the game it is unlikely that there will be anything worth using Resonance on (making the potential of Magic rarity Resonance a further issue). However, I would hope that I would be able to use Resonance in a week of gaming (despite only having played for two hours together).
If the requirements are 10+ hours, for example, this would mean that it could take several months before I would be able to even be able to start getting Resonance to gift the build-specific item to my friend. In this case, it would not be an appropriate system.
To conclude, I am not entirely opposed to the system - especially if it is going to be the only real way to trade between my guild members / friends. It is acceptable only if it becomes less restrictive.
TLDR;
- Resonance needs to be made generalized and universal across all item types/rarities.
- The time spent playing with friends should be reasonable and respect the time restraints that are present; it should not take longer than a few hours before Resonance becomes available as a drop (assuming that Resonance itself will have low drop rates).